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    Searched defs:vertexArrays (Results 1 - 17 of 17) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderFragDataTests.cpp 171 const glu::VertexArrayBinding vertexArrays[] =
195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 192 std::vector<glu::VertexArrayBinding> vertexArrays;
194 vertexArrays.push_back(glu::va::Float(m_positionLoc, 4, 4, 0, &position[0]));
195 vertexArrays.push_back(glu::va::Float(m_colorLoc, 4, 4, 0, (const float*)&quad.color[0]));
198 vertexArrays.push_back(glu::va::Float(m_color1Loc, 4, 4, 0, (const float*)&quad.color1[0]));
202 (int)vertexArrays.size(), &vertexArrays[0],
glsSamplerObjectTest.cpp 325 glu::VertexArrayBinding vertexArrays[] =
330 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
335 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
342 glu::VertexArrayBinding vertexArrays[] =
347 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
352 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6))
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glsTextureTestUtil.cpp 474 const glu::VertexArrayBinding vertexArrays[] =
479 glu::draw(m_renderCtx, prog, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
glsShaderRenderCase.cpp 540 static void getDefaultVertexArrays (const glw::Functions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays)
544 vertexArrays.push_back(va::Float("a_position", 4, numElements, 0, (const float*)quadGrid.getPositions()));
545 vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords()));
546 vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnitCoords()));
547 vertexArrays.push_back(va::Float("a_one", 1, numElements, 0, quadGrid.getAttribOne()));
553 vertexArrays.push_back(va::Float(name, 4, numElements, 0, (const float*)quadGrid.getUserAttrib(userNdx)));
586 vertexArrays.push_back(va::Float(loc+colNdx, numRows, numElements, 4*(int)sizeof(float), (const float*)quadGrid.getUserAttrib(colNdx)));
621 std::vector<VertexArrayBinding> vertexArrays;
624 getDefaultVertexArrays(gl, quadGrid, programID, vertexArrays);
625 draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], pr::Triangles(numElements, quadGrid.getIndices()))
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glsShaderExecUtil.cpp 577 vector<glu::VertexArrayBinding> vertexArrays;
595 vertexArrays.push_back(glu::va::Float("a_position", 2, numValues, 0, (const float*)&positions[0]));
606 vertexArrays.push_back(glu::va::Float(attribName, vecSize, numValues, 0, (const float*)ptr));
608 vertexArrays.push_back(glu::va::Int32(attribName, vecSize, numValues, 0, (const deInt32*)ptr));
610 vertexArrays.push_back(glu::va::Uint32(attribName, vecSize, numValues, 0, (const deUint32*)ptr));
618 vertexArrays.push_back(glu::va::Float(attribName, colNdx, numRows, numValues, stride, ((const float*)ptr) + colNdx * numRows));
651 glu::draw(m_renderCtx, this->getProgram(), (int)vertexArrays.size(), &vertexArrays[0],
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  /external/deqp/modules/gles3/functional/
es3fShaderFragDataTests.cpp 171 const glu::VertexArrayBinding vertexArrays[] =
195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
272 const glu::VertexArrayBinding vertexArrays[] =
312 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
es3fFragDepthTests.cpp 221 glu::VertexArrayBinding vertexArrays[] =
226 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
349 glu::VertexArrayBinding vertexArrays[] =
354 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
es3fShaderPrecisionTests.cpp 345 vector<glu::VertexArrayBinding> vertexArrays;
356 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0]));
357 vertexArrays.push_back(glu::va::Float("a_in0", 1, numVertices, 0, &in0Arr[0]));
358 vertexArrays.push_back(glu::va::Float("a_in1", 1, numVertices, 0, &in1Arr[0]));
379 glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0],
561 vector<glu::VertexArrayBinding> vertexArrays;
572 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0]));
573 vertexArrays.push_back(glu::va::Int32("a_in0", 1, numVertices, 0, &in0Arr[0]));
574 vertexArrays.push_back(glu::va::Int32("a_in1", 1, numVertices, 0, &in1Arr[0]))
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es3fShaderApiTests.cpp 204 glu::VertexArrayBinding vertexArrays[] =
208 glu::draw(renderCtx, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
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es3fShaderDerivateTests.cpp 717 const glu::VertexArrayBinding vertexArrays[] =
768 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
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  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 279 vector<glu::VertexArrayBinding> vertexArrays;
281 vertexArrays.push_back(glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr()));
283 vertexArrays.push_back(glu::va::Int32("a_iterCount", 1, (int)iterCounts.size(), 0, &iterCounts[0]));
296 (int)vertexArrays.size(), &vertexArrays[0],
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 450 vector<VertexArray*> vertexArrays;
451 m_vertexArrays.getAll(vertexArrays);
452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++)
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  /external/deqp/framework/platform/null/
tcuNullRenderContext.cpp 113 ObjectManager vertexArrays;
576 arrays[ndx] = ctx->vertexArrays.allocate();
  /external/deqp/modules/gles31/functional/
es31fShaderHelperInvocationTests.cpp 170 vector<glu::VertexArrayBinding> vertexArrays;
174 vertexArrays.push_back(glu::va::Float("a_position", 2, (int)vertices.size(), 0, (const float*)&vertices[0]));
196 glu::draw(renderCtx, program, (int)vertexArrays.size(), &vertexArrays[0],
es31fStencilTexturingTests.cpp 236 const glu::VertexArrayBinding vertexArrays[] =
260 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
301 const glu::VertexArrayBinding vertexArrays[] =
325 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
360 const glu::VertexArrayBinding vertexArrays[] =
384 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
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es31fDrawBuffersIndexedTests.cpp 989 const glu::VertexArrayBinding vertexArrays[] =
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