Home | History | Annotate | Download | only in D3D9
      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef D3D9_Direct3DVertexDeclaration9_hpp
     16 #define D3D9_Direct3DVertexDeclaration9_hpp
     17 
     18 #include "Unknown.hpp"
     19 
     20 #include <d3d9.h>
     21 
     22 namespace D3D9
     23 {
     24 	class Direct3DDevice9;
     25 
     26 	class Direct3DVertexDeclaration9 : public IDirect3DVertexDeclaration9, public Unknown
     27 	{
     28 	public:
     29 		Direct3DVertexDeclaration9(Direct3DDevice9 *device, const D3DVERTEXELEMENT9 *vertexElements);
     30 		Direct3DVertexDeclaration9(Direct3DDevice9 *device, unsigned long FVF);
     31 
     32 		virtual ~Direct3DVertexDeclaration9();
     33 
     34 		// IUnknown methods
     35 		long __stdcall QueryInterface(const IID &iid, void **object);
     36 		unsigned long __stdcall AddRef();
     37 		unsigned long __stdcall Release();
     38 
     39 		// IDirect3DVertexDeclaration9 methods
     40 		long __stdcall GetDevice(IDirect3DDevice9 **device);
     41 		long __stdcall GetDeclaration(D3DVERTEXELEMENT9 *declaration, unsigned int *numElements);
     42 
     43 		// Internal methods
     44 		unsigned long getFVF() const;
     45 		bool isPreTransformed() const;
     46 
     47 	private:
     48 		unsigned long computeFVF();   // If equivalent to FVF, else 0
     49 
     50 		// Creation parameters
     51 		Direct3DDevice9 *const device;
     52 		D3DVERTEXELEMENT9 *vertexElement;
     53 
     54 		int numElements;
     55 		unsigned long FVF;
     56 		bool preTransformed;
     57 	};
     58 }
     59 
     60 #endif   // D3D9_Direct3DVertexDeclaration9_hpp
     61