/external/deqp/modules/gles2/functional/ |
es2fReadPixelsTests.cpp | 80 const char* vertexSource = 93 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
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es2fUniformApiTests.cpp | [all...] |
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 227 const char* const vertexSource = "attribute highp vec4 a_pos;\n" 257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fReadPixelsTests.cpp | 111 const char* vertexSource = 146 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource.str()));
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es3fUniformApiTests.cpp | [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | 164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 230 const char* const vertexSource = "#version 300 es\n" 265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboNoAttachmentTests.cpp | 71 const char* const vertexSource = "#version 310 es\n" 87 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); 178 const char* const vertexSource = "#version 310 es\n" 192 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
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es31fShaderStateQueryTests.cpp | 119 const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderArgs); 121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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es31fDrawBuffersIndexedTests.cpp | 860 glu::VertexSource genVertexSource (glu::RenderContext& renderContext) 864 const char* const vertexSource = 877 return glu::VertexSource(tcu::StringTemplate(vertexSource).specialize(args)); [all...] |
es31fGeometryShaderTests.cpp | 218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 613 std::ostringstream vertexSource; 630 // vertexSource 632 vertexSource << "${GLSL_VERSION_DECL}\n" 639 vertexSource << "void main (void)\n" 646 vertexSource << "out highp vec4 v_geom_" << i << ";\n"; 648 vertexSource << "void main (void)\n" 658 vertexSource << "\tv_geom_0 = a_color;\n"; 662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n" [all...] |
es31fProgramUniformTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsLongStressCase.hpp | 194 std::string vertexSource; 206 : vertexSource (vtxShaderSource_)
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineInputAssemblyTests.cpp | 232 std::ostringstream vertexSource; 234 vertexSource << 247 sourceCollections.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); [all...] |
vktPipelineMultisampleTests.cpp | 426 std::ostringstream vertexSource; 428 vertexSource << 450 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); [all...] |