/external/mesa3d/src/gallium/auxiliary/postprocess/ |
pp_program.c | 63 static const float verts[4][2][4] = { local 83 PIPE_USAGE_STATIC, sizeof(verts)); 84 pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(verts), verts);
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filters.h | 41 unsigned int verts; /* How many are vertex shaders */ member in struct:pp_filter_t 49 /* name inner shaders verts init run */
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postprocess.h | 60 unsigned int *verts; member in struct:pp_queue_t
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/external/skia/tests/ |
ShadowUtilsTest.cpp | 22 auto verts = SkShadowTessellator::MakeAmbient(path, ctm, heightFunc, kAmbientAlpha, true); local 23 if (expectSuccess != SkToBool(verts)) { 27 verts = SkShadowTessellator::MakeAmbient(path, ctm, heightFunc, kAmbientAlpha, false); 28 if (expectSuccess != SkToBool(verts)) { 32 verts = SkShadowTessellator::MakeSpot(path, ctm, heightFunc, {0, 0, 128}, 128.f, 34 if (expectSuccess != SkToBool(verts)) { 38 verts = SkShadowTessellator::MakeSpot(path, ctm, heightFunc, {0, 0, 128}, 128.f, 40 if (expectSuccess != SkToBool(verts)) {
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/external/mesa3d/src/mesa/swrast_setup/ |
ss_context.h | 39 SWvertex *verts; member in struct:__anon27945
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ss_triangle.c | 118 SWvertex *verts = swsetup->verts; local 119 SWvertex *v0 = &verts[e0]; 120 SWvertex *v1 = &verts[e1]; 121 SWvertex *v2 = &verts[e2]; 216 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; local 222 _swrast_Point( ctx, &verts[VB->Elts[i]] ); 227 _swrast_Point( ctx, &verts[i] ); 233 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts local [all...] |
ss_tritmp.h | 37 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; local 47 v[0] = &verts[e0]; 48 v[1] = &verts[e1]; 49 v[2] = &verts[e2];
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
Canvas_VertexModeTest.java | 50 float[] verts = new float[10]; local 60 verts, 73 verts, 86 verts,
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_util.c | 61 /* This is only used for temporary verts. 125 if (draw->pipeline.verts) 128 char *verts = draw->pipeline.verts; local 132 ((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID; 133 verts += stride;
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draw_pipe.c | 178 verts + stride * (i0), \ 179 verts + stride * (i1), \ 180 verts + stride * (i2) ); \ 187 verts + stride * (i0), \ 188 verts + stride * (i1) ); \ 193 do_point( draw, verts + stride * (i0) ); \ 230 draw->pipeline.verts = (char *)vert_info->verts; 262 vert_info->verts, 268 draw->pipeline.verts = NULL 321 char *verts = ((char*)vert_info->verts) + local [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_blit.c | 407 float verts[12]; local 415 verts[0] = dst_x_offset; 416 verts[1] = dst_y_offset + reg_height; 417 verts[2] = texcoords[0]; 418 verts[3] = texcoords[3]; 420 verts[4] = dst_x_offset + reg_width; 421 verts[5] = dst_y_offset + reg_height; 422 verts[6] = texcoords[1]; 423 verts[7] = texcoords[3]; 425 verts[8] = dst_x_offset + reg_width [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_blit.c | 282 float verts[12]; local 290 verts[0] = dst_x_offset; 291 verts[1] = dst_y_offset + reg_height; 292 verts[2] = texcoords[0]; 293 verts[3] = texcoords[3]; 295 verts[4] = dst_x_offset + reg_width; 296 verts[5] = dst_y_offset + reg_height; 297 verts[6] = texcoords[1]; 298 verts[7] = texcoords[3]; 300 verts[8] = dst_x_offset + reg_width [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/ |
Wedge.java | 32 private final static int VERTS = 6; 48 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 6 * 4); 52 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4); 56 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 8 * 2); 65 float[] verts = { local 74 coords = verts.clone(); 76 float[] verts = { local 85 coords = verts.clone(); 88 for (int i = 0; i < VERTS; i++) { 94 for (int i = 0; i < VERTS; i++) [all...] |
/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_vb.c | 52 GLubyte *verts = GET_VERTEX_STORE(); local 54 GLuint *dst = (GLuint *)(verts + (edst * size)); 55 GLuint *src = (GLuint *)(verts + (esrc * size)); 63 GLubyte *verts = GET_VERTEX_STORE(); local 65 GLuint *dst = (GLuint *)(verts + (edst * size)); 66 GLuint *src = (GLuint *)(verts + (esrc * size)); 73 GLubyte *verts = GET_VERTEX_STORE(); local 75 GLuint *dst = (GLuint *)(verts + (edst * size)); 76 GLuint *src = (GLuint *)(verts + (esrc * size));
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/external/skia/gm/ |
convexpolyeffect.cpp | 67 SkPoint* verts = reinterpret_cast<SkPoint*>(helper.init(target, vertexStride, 1)); variable 68 if (!verts) { 72 fRect.toQuad(verts);
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beziereffects.cpp | 59 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1)); variable 60 if (!verts) { 63 verts[0].fPosition.setRectFan(fRect.fLeft, fRect.fTop, fRect.fRight, fRect.fBottom, 66 SkScalar pt3[3] = {verts[v].fPosition.x(), verts[v].fPosition.y(), 1.f}; 67 fKLM.mapHomogeneousPoints(verts[v].fKLM, pt3, 1); 422 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1)); variable 423 if (!verts) { 426 verts[0].fPosition.setRectFan(fRect.fLeft, fRect.fTop, fRect.fRight, fRect.fBottom, 428 fDevToUV.apply<4, sizeof(Vertex), sizeof(SkPoint)>(verts); [all...] |
/external/skia/samplecode/ |
SamplePathClip.cpp | 140 SkPoint verts[6]; local 141 int count = clip_line(bounds, p0, p1, verts); 144 path.addPoly(verts, count, false);
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/external/skia/src/gpu/ops/ |
GrLatticeOp.cpp | 97 intptr_t verts = reinterpret_cast<intptr_t>(vertices); variable 109 intptr_t patchVerts = verts; 111 SkPoint* positions = reinterpret_cast<SkPoint*>(verts); 117 SkPoint* coords = reinterpret_cast<SkPoint*>(verts + kLocalOffset); 121 GrColor* vertColor = reinterpret_cast<GrColor*>(verts + kColorOffset); 126 verts += kVertsPerRect * vertexStride;
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GrNonAAFillRectOp.cpp | 146 intptr_t verts = variable 148 tesselate(verts, vertexStride, fRects[i].fColor, &fRects[i].fViewMatrix,
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GrNonAAStrokeRectOp.cpp | 20 could use an indices array, and then only send 8 verts, but not sure that 23 static void init_stroke_rect_strip(SkPoint verts[10], const SkRect& rect, SkScalar width) { 29 verts[0].set(rect.fLeft + rad, rect.fTop + rad); 30 verts[1].set(rect.fLeft - rad, rect.fTop - rad); 31 verts[2].set(rect.fRight - rad, rect.fTop + rad); 32 verts[3].set(rect.fRight + rad, rect.fTop - rad); 33 verts[4].set(rect.fRight - rad, rect.fBottom - rad); 34 verts[5].set(rect.fRight + rad, rect.fBottom + rad); 35 verts[6].set(rect.fLeft + rad, rect.fBottom - rad); 36 verts[7].set(rect.fLeft - rad, rect.fBottom + rad) 135 void* verts = variable [all...] |
GrRegionOp.cpp | 32 intptr_t verts = vertices; local 35 SkPoint* position = (SkPoint*)verts; 39 GrColor* vertColor = reinterpret_cast<GrColor*>(verts + kColorOffset); 45 verts += vertexStride * kVertsPerInstance; 115 intptr_t verts = reinterpret_cast<intptr_t>(vertices); variable 117 tesselate_region(verts, vertexStride, fRegions[i].fColor, fRegions[i].fRegion); 119 verts += numRectsInRegion * kVertsPerInstance * vertexStride;
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GrAAFillRectOp.cpp | 49 static void generate_aa_fill_rect_geometry(intptr_t verts, 57 SkPoint* fan0Pos = reinterpret_cast<SkPoint*>(verts); 58 SkPoint* fan1Pos = reinterpret_cast<SkPoint*>(verts + 4 * vertexStride); 114 SkPoint* fan0Loc = reinterpret_cast<SkPoint*>(verts + sizeof(SkPoint) + sizeof(GrColor)); 118 // Make verts point to vertex color and then set all the color and coverage vertex attrs 120 verts += sizeof(SkPoint); 126 *reinterpret_cast<GrColor*>(verts + i * vertexStride) = 0; 128 *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color; 129 *reinterpret_cast<float*>(verts + i * vertexStride + coverageOffset) = 0; 141 verts += 4 * vertexStride 246 intptr_t verts = variable [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_draw.c | 395 unsigned verts = verts_per_prim(prim->mode); local 397 (brw->sol.svbi_0_max_index - brw->sol.svbi_0_starting_index) / verts; 399 brw->sol.svbi_0_starting_index += verts * primitives_written;
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/external/skia/bench/ |
GameBench.cpp | 127 SkPoint verts[4] = { // for drawVertices path variable 204 4, verts, uvs, nullptr, indices, 6, p2);
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/external/skia/src/core/ |
SkPictureData.cpp | 90 const SkTDArray<const SkVertices*>& verts = record.getVerticesRefs(); local 91 fVerticesCount = verts.count(); 95 fVerticesRefs[i] = SkRef(verts[i]);
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