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  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_program.c 63 static const float verts[4][2][4] = { local
83 PIPE_USAGE_STATIC, sizeof(verts));
84 pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(verts), verts);
filters.h 41 unsigned int verts; /* How many are vertex shaders */ member in struct:pp_filter_t
49 /* name inner shaders verts init run */
postprocess.h 60 unsigned int *verts; member in struct:pp_queue_t
  /external/skia/tests/
ShadowUtilsTest.cpp 22 auto verts = SkShadowTessellator::MakeAmbient(path, ctm, heightFunc, kAmbientAlpha, true); local
23 if (expectSuccess != SkToBool(verts)) {
27 verts = SkShadowTessellator::MakeAmbient(path, ctm, heightFunc, kAmbientAlpha, false);
28 if (expectSuccess != SkToBool(verts)) {
32 verts = SkShadowTessellator::MakeSpot(path, ctm, heightFunc, {0, 0, 128}, 128.f,
34 if (expectSuccess != SkToBool(verts)) {
38 verts = SkShadowTessellator::MakeSpot(path, ctm, heightFunc, {0, 0, 128}, 128.f,
40 if (expectSuccess != SkToBool(verts)) {
  /external/mesa3d/src/mesa/swrast_setup/
ss_context.h 39 SWvertex *verts; member in struct:__anon27945
ss_triangle.c 118 SWvertex *verts = swsetup->verts; local
119 SWvertex *v0 = &verts[e0];
120 SWvertex *v1 = &verts[e1];
121 SWvertex *v2 = &verts[e2];
216 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; local
222 _swrast_Point( ctx, &verts[VB->Elts[i]] );
227 _swrast_Point( ctx, &verts[i] );
233 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts local
    [all...]
ss_tritmp.h 37 SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; local
47 v[0] = &verts[e0];
48 v[1] = &verts[e1];
49 v[2] = &verts[e2];
  /cts/tests/tests/graphics/src/android/graphics/cts/
Canvas_VertexModeTest.java 50 float[] verts = new float[10]; local
60 verts,
73 verts,
86 verts,
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_util.c 61 /* This is only used for temporary verts.
125 if (draw->pipeline.verts)
128 char *verts = draw->pipeline.verts; local
132 ((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID;
133 verts += stride;
draw_pipe.c 178 verts + stride * (i0), \
179 verts + stride * (i1), \
180 verts + stride * (i2) ); \
187 verts + stride * (i0), \
188 verts + stride * (i1) ); \
193 do_point( draw, verts + stride * (i0) ); \
230 draw->pipeline.verts = (char *)vert_info->verts;
262 vert_info->verts,
268 draw->pipeline.verts = NULL
321 char *verts = ((char*)vert_info->verts) + local
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_blit.c 407 float verts[12]; local
415 verts[0] = dst_x_offset;
416 verts[1] = dst_y_offset + reg_height;
417 verts[2] = texcoords[0];
418 verts[3] = texcoords[3];
420 verts[4] = dst_x_offset + reg_width;
421 verts[5] = dst_y_offset + reg_height;
422 verts[6] = texcoords[1];
423 verts[7] = texcoords[3];
425 verts[8] = dst_x_offset + reg_width
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_blit.c 282 float verts[12]; local
290 verts[0] = dst_x_offset;
291 verts[1] = dst_y_offset + reg_height;
292 verts[2] = texcoords[0];
293 verts[3] = texcoords[3];
295 verts[4] = dst_x_offset + reg_width;
296 verts[5] = dst_y_offset + reg_height;
297 verts[6] = texcoords[1];
298 verts[7] = texcoords[3];
300 verts[8] = dst_x_offset + reg_width
    [all...]
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
Wedge.java 32 private final static int VERTS = 6;
48 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 6 * 4);
52 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
56 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 8 * 2);
65 float[] verts = { local
74 coords = verts.clone();
76 float[] verts = { local
85 coords = verts.clone();
88 for (int i = 0; i < VERTS; i++) {
94 for (int i = 0; i < VERTS; i++)
    [all...]
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_vb.c 52 GLubyte *verts = GET_VERTEX_STORE(); local
54 GLuint *dst = (GLuint *)(verts + (edst * size));
55 GLuint *src = (GLuint *)(verts + (esrc * size));
63 GLubyte *verts = GET_VERTEX_STORE(); local
65 GLuint *dst = (GLuint *)(verts + (edst * size));
66 GLuint *src = (GLuint *)(verts + (esrc * size));
73 GLubyte *verts = GET_VERTEX_STORE(); local
75 GLuint *dst = (GLuint *)(verts + (edst * size));
76 GLuint *src = (GLuint *)(verts + (esrc * size));
  /external/skia/gm/
convexpolyeffect.cpp 67 SkPoint* verts = reinterpret_cast<SkPoint*>(helper.init(target, vertexStride, 1)); variable
68 if (!verts) {
72 fRect.toQuad(verts);
beziereffects.cpp 59 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1)); variable
60 if (!verts) {
63 verts[0].fPosition.setRectFan(fRect.fLeft, fRect.fTop, fRect.fRight, fRect.fBottom,
66 SkScalar pt3[3] = {verts[v].fPosition.x(), verts[v].fPosition.y(), 1.f};
67 fKLM.mapHomogeneousPoints(verts[v].fKLM, pt3, 1);
422 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1)); variable
423 if (!verts) {
426 verts[0].fPosition.setRectFan(fRect.fLeft, fRect.fTop, fRect.fRight, fRect.fBottom,
428 fDevToUV.apply<4, sizeof(Vertex), sizeof(SkPoint)>(verts);
    [all...]
  /external/skia/samplecode/
SamplePathClip.cpp 140 SkPoint verts[6]; local
141 int count = clip_line(bounds, p0, p1, verts);
144 path.addPoly(verts, count, false);
  /external/skia/src/gpu/ops/
GrLatticeOp.cpp 97 intptr_t verts = reinterpret_cast<intptr_t>(vertices); variable
109 intptr_t patchVerts = verts;
111 SkPoint* positions = reinterpret_cast<SkPoint*>(verts);
117 SkPoint* coords = reinterpret_cast<SkPoint*>(verts + kLocalOffset);
121 GrColor* vertColor = reinterpret_cast<GrColor*>(verts + kColorOffset);
126 verts += kVertsPerRect * vertexStride;
GrNonAAFillRectOp.cpp 146 intptr_t verts = variable
148 tesselate(verts, vertexStride, fRects[i].fColor, &fRects[i].fViewMatrix,
GrNonAAStrokeRectOp.cpp 20 could use an indices array, and then only send 8 verts, but not sure that
23 static void init_stroke_rect_strip(SkPoint verts[10], const SkRect& rect, SkScalar width) {
29 verts[0].set(rect.fLeft + rad, rect.fTop + rad);
30 verts[1].set(rect.fLeft - rad, rect.fTop - rad);
31 verts[2].set(rect.fRight - rad, rect.fTop + rad);
32 verts[3].set(rect.fRight + rad, rect.fTop - rad);
33 verts[4].set(rect.fRight - rad, rect.fBottom - rad);
34 verts[5].set(rect.fRight + rad, rect.fBottom + rad);
35 verts[6].set(rect.fLeft + rad, rect.fBottom - rad);
36 verts[7].set(rect.fLeft - rad, rect.fBottom + rad)
135 void* verts = variable
    [all...]
GrRegionOp.cpp 32 intptr_t verts = vertices; local
35 SkPoint* position = (SkPoint*)verts;
39 GrColor* vertColor = reinterpret_cast<GrColor*>(verts + kColorOffset);
45 verts += vertexStride * kVertsPerInstance;
115 intptr_t verts = reinterpret_cast<intptr_t>(vertices); variable
117 tesselate_region(verts, vertexStride, fRegions[i].fColor, fRegions[i].fRegion);
119 verts += numRectsInRegion * kVertsPerInstance * vertexStride;
GrAAFillRectOp.cpp 49 static void generate_aa_fill_rect_geometry(intptr_t verts,
57 SkPoint* fan0Pos = reinterpret_cast<SkPoint*>(verts);
58 SkPoint* fan1Pos = reinterpret_cast<SkPoint*>(verts + 4 * vertexStride);
114 SkPoint* fan0Loc = reinterpret_cast<SkPoint*>(verts + sizeof(SkPoint) + sizeof(GrColor));
118 // Make verts point to vertex color and then set all the color and coverage vertex attrs
120 verts += sizeof(SkPoint);
126 *reinterpret_cast<GrColor*>(verts + i * vertexStride) = 0;
128 *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
129 *reinterpret_cast<float*>(verts + i * vertexStride + coverageOffset) = 0;
141 verts += 4 * vertexStride
246 intptr_t verts = variable
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_draw.c 395 unsigned verts = verts_per_prim(prim->mode); local
397 (brw->sol.svbi_0_max_index - brw->sol.svbi_0_starting_index) / verts;
399 brw->sol.svbi_0_starting_index += verts * primitives_written;
  /external/skia/bench/
GameBench.cpp 127 SkPoint verts[4] = { // for drawVertices path variable
204 4, verts, uvs, nullptr, indices, 6, p2);
  /external/skia/src/core/
SkPictureData.cpp 90 const SkTDArray<const SkVertices*>& verts = record.getVerticesRefs(); local
91 fVerticesCount = verts.count();
95 fVerticesRefs[i] = SkRef(verts[i]);

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