SamplerCore.cpp | 75 Float4 wwww = w; local 122 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method); 127 sampleFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); 133 sampleFloatFilter(texture, cf, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); 320 Float4 wwww = w; local 350 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method); 353 sampleFloatFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method); 776 Short4 wwww = address(w, state.addressingModeW, mipmap); local 780 sampleTexel(c, uuuu, vvvv, wwww, mipmap, buffer); 794 sampleTexel(c0, uuuu0, vvvv0, wwww, mipmap, buffer) 981 Short4 wwww = address(w_, state.addressingModeW, mipmap); local 1253 Short4 wwww = address(w, state.addressingModeW, mipmap); local 1319 Short4 wwww = address(w, state.addressingModeW, mipmap); local [all...] |