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    Searched defs:zRatio (Results 1 - 3 of 3) sorted by null

  /external/skia/src/effects/shadows/
SkSpotShadowMaskFilter.cpp 237 float zRatio = SkTPin(fOccluderHeight / (fLightPos.fZ - fOccluderHeight), 0.0f, 0.95f);
239 SkScalar srcSpaceSpotRadius = 2.0f * fLightRadius * zRatio;
263 const SkPoint spotOffset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX),
264 zRatio*(center.fY - lightPos2D.fY));
  /external/skia/samplecode/
SampleAndroidShadows.cpp 261 SkScalar zRatio = zValue / (lightPos.fZ - zValue);
262 if (zRatio < 0.0f) {
263 zRatio = 0.0f;
264 } else if (zRatio > 0.95f) {
265 zRatio = 0.95f;
267 SkScalar blurRadius = lightWidth*zRatio;
277 SkPoint offset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX),
278 zRatio*(center.fY - lightPos2D.fY));
306 SkScalar zRatio = zValue / (lightPos.fZ - zValue);
307 if (zRatio < 0.0f)
    [all...]
  /external/skia/src/utils/
SkShadowTessellator.cpp 670 float zRatio = SkTPin(z / (fLightZ - z), 0.0f, 0.95f);
671 return fLightRadius*zRatio;
717 float zRatio = SkTPin(occluderHeight / (fLightZ - occluderHeight), 0.0f, 0.95f);
718 SkScalar radius = lightRadius * zRatio;
727 SkVector translate = SkVector::Make(-zRatio * lightPos.fX, -zRatio * lightPos.fY);
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