/cts/tests/tests/graphics/src/android/graphics/cts/ |
BlurMaskFilter_BlurTest.java | 22 import android.graphics.BlurMaskFilter.Blur; 34 assertEquals(Blur.NORMAL, Blur.valueOf("NORMAL")); 35 assertEquals(Blur.SOLID, Blur.valueOf("SOLID")); 36 assertEquals(Blur.OUTER, Blur.valueOf("OUTER")); 37 assertEquals(Blur.INNER, Blur.valueOf("INNER")); 42 Blur[] blur = Blur.values() local [all...] |
BlurMaskFilterTest.java | 23 import android.graphics.BlurMaskFilter.Blur; 44 BlurMaskFilter filter = new BlurMaskFilter(RADIUS, Blur.NORMAL); 61 // check blur zone, color should remain, alpha varies
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/frameworks/base/graphics/java/android/graphics/ |
BlurMaskFilter.java | 21 * or not to include the original mask, and whether the blur goes outside, 23 * Blur enum. 27 public enum Blur { 29 * Blur inside and outside the original border. 34 * Draw solid inside the border, blur outside. 39 * Draw nothing inside the border, blur outside. 44 * Blur inside the border, draw nothing outside. 48 Blur(int value) { 55 * Create a blur maskfilter. 57 * @param radius The radius to extend the blur from the original mask. Must be > 0 [all...] |
/external/ImageMagick/PerlMagick/demo/ |
shadow-text.pl | 11 $image->Blur('0x1');
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demo.pl | 33 print "Adaptive Blur...\n"; 35 $example->Label('Adaptive Blur'); 82 print "Blur...\n"; 84 $example->Label('Blur'); 85 $example->Blur('0.0x1.0'); 223 print "Gaussian Blur...\n"; 225 $example->Label('Gaussian Blur'); 299 print "Motion Blur...\n"; 301 $example->Label('Motion Blur'); 349 print "Rotational Blur...\n" [all...] |
/frameworks/base/libs/hwui/utils/ |
Blur.cpp | 19 #include "Blur.h" 26 // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)). 29 float Blur::convertRadiusToSigma(float radius) { 33 float Blur::convertSigmaToRadius(float sigma) { 40 uint32_t Blur::convertRadiusToInt(float radius) { 54 * radius gets, the more our gaussian blur will resemble a box blur since with 61 void Blur::generateGaussianWeights(float* weights, float radius) { 64 // Compute gaussian weights for the blur 75 // the blur calculation [all...] |
Blur.h | 26 class Blur {
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PaintUtils.h | 19 #include <utils/Blur.h> 79 SkDrawLooper::BlurShadowRec blur; local 80 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) { 82 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma); 83 textShadow->dx = blur.fOffset.fX; 84 textShadow->dy = blur.fOffset.fY; 85 textShadow->color = blur.fColor;
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/packages/apps/Launcher2/src/com/android/launcher2/ |
HolographicOutlineHelper.java | 52 sExtraThickOuterBlurMaskFilter = new BlurMaskFilter(scale * 12.0f, BlurMaskFilter.Blur.OUTER); 53 sThickOuterBlurMaskFilter = new BlurMaskFilter(scale * 6.0f, BlurMaskFilter.Blur.OUTER); 54 sMediumOuterBlurMaskFilter = new BlurMaskFilter(scale * 2.0f, BlurMaskFilter.Blur.OUTER); 55 sThinOuterBlurMaskFilter = new BlurMaskFilter(scale * 1.0f, BlurMaskFilter.Blur.OUTER); 56 sExtraThickInnerBlurMaskFilter = new BlurMaskFilter(scale * 6.0f, BlurMaskFilter.Blur.NORMAL); 57 sThickInnerBlurMaskFilter = new BlurMaskFilter(scale * 4.0f, BlurMaskFilter.Blur.NORMAL); 58 sMediumInnerBlurMaskFilter = new BlurMaskFilter(scale * 2.0f, BlurMaskFilter.Blur.NORMAL); 121 // calculate the outer blur first 134 throw new RuntimeException("Invalid blur thickness"); 148 // calculate the inner blur [all...] |
Utilities.java | 243 sBlurPaint.setMaskFilter(new BlurMaskFilter(5 * density, BlurMaskFilter.Blur.NORMAL));
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/external/libvpx/libvpx/test/ |
consistency_test.cc | 96 void Blur(uint8_t *data, int stride, int taps) { 156 Blur(reference_data_[0], reference_stride_, 3); 158 Blur(reference_data_[1], reference_stride_, 3); 180 // Less of a blur should be less inconsistent than more blur coming off a 181 // a frame with no blur. 187 Blur(reference_data_[1], reference_stride_, 4); 192 Blur(reference_data_[1], reference_stride_, 8); 197 << "Stronger Blur should produce more inconsistency.";
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blockiness_test.cc | 112 void Blur(uint8_t *data, int stride, int taps) { 189 Blur(reference_data_, reference_stride_, 4); 193 << "A straight blur should decrease blockiness."; 203 Blur(reference_data_, reference_stride_, 4); 207 << "A straight blur should decrease blockiness.";
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/packages/apps/Launcher3/src/com/android/launcher3/graphics/ |
ShadowGenerator.java | 23 import android.graphics.BlurMaskFilter.Blur; 60 mBlurPaint.setMaskFilter(new BlurMaskFilter(mIconSize * BLUR_FACTOR, Blur.NORMAL)); 95 blurPaint.setMaskFilter(new BlurMaskFilter(shadowRadius, Blur.NORMAL));
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HolographicOutlineHelper.java | 65 mMediumOuterBlurMaskFilter = new BlurMaskFilter(mediumBlur, BlurMaskFilter.Blur.OUTER); 66 mMediumInnerBlurMaskFilter = new BlurMaskFilter(mediumBlur, BlurMaskFilter.Blur.NORMAL); 69 res.getDimension(R.dimen.blur_size_thin_outline), BlurMaskFilter.Blur.OUTER); 72 mShadowBlurMaskFilter = new BlurMaskFilter(mShadowBitmapShift, BlurMaskFilter.Blur.NORMAL); 109 // calculate the outer blur first 118 // calculate the inner blur 125 // mask out the inner blur 134 // draw the inner and outer blur
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/development/samples/devbytes/animation/ActivityAnimations/src/com/example/android/activityanim/ |
ShadowLayout.java | 22 import android.graphics.BlurMaskFilter.Blur; 72 mShadowPaint.setMaskFilter(new BlurMaskFilter(BLUR_RADIUS, Blur.NORMAL));
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/frameworks/base/libs/hwui/ |
FontRenderer.cpp | 31 #include "utils/Blur.h" 44 // blur inputs smaller than this constant will bypass renderscript 582 uint32_t intRadius = Blur::convertRadiusToInt(radius); 604 // text has non-whitespace, so draw and blur to create the shadow 685 uint32_t intRadius = Blur::convertRadiusToInt(radius); 695 ALOGE("blur RS failed to init"); 725 Blur::generateGaussianWeights(gaussian.get(), radius); 728 Blur::horizontal(gaussian.get(), intRadius, *image, scratch.get(), width, height); 729 Blur::vertical(gaussian.get(), intRadius, scratch.get(), *image, width, height);
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Android.mk | 52 utils/Blur.cpp \
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
FingerPaint.java | 47 mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL); 152 menu.add(0, BLUR_MENU_ID, 0, "Blur").setShortcut('5', 'z');
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/external/skia/samplecode/ |
SampleStrokePath.cpp | 62 SkBlurMask::Blur(&dst, src, radius, SkBlurMask::kNormal_Style);
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/frameworks/base/services/core/java/com/android/server/policy/ |
IconUtilities.java | 69 mBlurPaint.setMaskFilter(new BlurMaskFilter(blurPx, BlurMaskFilter.Blur.NORMAL));
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/frameworks/base/libs/hwui/tests/unit/ |
BakedOpDispatcherTests.cpp | 167 SkScalar sigma = Blur::convertRadiusToSigma(5);
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/external/ImageMagick/www/api/ |
morphology.php | 148 <dd> Blur:{radius},{sigma}[,{angle}] Generates a 1 dimensional or linear gaussian blur, at the angle given (current restricted to orthogonal angles). If a 'radius' is given the kernel is clipped to a width of 2*radius+1. Kernel can be rotated by a 90 degree angle. </dd> 152 <dd> Note that two convolutions with two "Blur" kernels perpendicular to each other, is equivalent to a far larger "Gaussian" kernel with the same sigma value, However it is much faster to apply. This is how the "-blur" operator actually works. </dd> 154 <dd> Comet:{width},{sigma},{angle} Blur in one direction only, much like how a bright object leaves a comet like trail. The Kernel is actually half a gaussian curve, Adding two such blurs in opposite directions produces a Blur Kernel. Angle can be rotated in multiples of 90 degrees. </dd> [all...] |
/external/ImageMagick/www/source/ |
examples.pl | 33 print "Adaptive Blur...\n"; 35 $example->Label('Adaptive Blur'); 82 print "Blur...\n"; 84 $example->Label('Blur'); 85 $example->Blur('0.0x1.0'); 215 print "Gaussian Blur...\n"; 217 $example->Label('Gaussian Blur'); 272 print "Motion Blur...\n"; 274 $example->Label('Motion Blur'); 316 print "Radial Blur...\n" [all...] |
/developers/build/prebuilts/androidtv/visual-game-controller/src/com/example/android/visualgamecontroller/ |
ControllerView.java | 200 BlurMaskFilter blurMaskFilter = new BlurMaskFilter(20.0f, BlurMaskFilter.Blur.OUTER);
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/frameworks/base/core/java/android/widget/ |
StackView.java | [all...] |