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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_span.c 56 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer)
57 renderbuffer_map_unmap(ctx, fb->Attachment[BUFFER_DEPTH].Renderbuffer, map);
nv04_state_fb.c 78 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
80 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
nouveau_screen.c 188 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
193 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
197 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
nv20_state_fb.c 106 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
108 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
nv10_state_fb.c 132 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
134 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
nv10_context.c 64 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
101 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
151 nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_clear.c 48 [BUFFER_DEPTH] = "depth",
152 const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_clear.c 50 [BUFFER_DEPTH] = "depth",
97 intel_get_renderbuffer(fb, BUFFER_DEPTH);
gen6_depthstencil.c 40 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
gen7_misc_state.c 39 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
brw_draw.c 307 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
339 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
  /external/mesa3d/src/mesa/state_tracker/
st_cb_blit.c 95 srcDepth = &ctx->ReadBuffer->Attachment[BUFFER_DEPTH];
96 dstDepth = &ctx->DrawBuffer->Attachment[BUFFER_DEPTH];
269 &readFB->Attachment[BUFFER_DEPTH];
271 &drawFB->Attachment[BUFFER_DEPTH];
278 st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
280 st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
st_manager.c 94 index = BUFFER_DEPTH;
129 case BUFFER_DEPTH:
296 idx = BUFFER_DEPTH;
299 case BUFFER_DEPTH:
324 if (idx != BUFFER_DEPTH) {
329 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb);
437 st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH);
st_atom_framebuffer.c 145 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel_copy.c 108 draw_irb = intel_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
110 intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
intel_blit.c 266 bool is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL;
387 if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL)
  /external/mesa3d/src/mesa/swrast/
s_renderbuffer.c 306 assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
325 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
375 assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
387 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
651 depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
654 map_attachment(ctx, fb, BUFFER_DEPTH);
680 depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
683 unmap_attachment(ctx, fb, BUFFER_DEPTH);
s_copypix.c 248 struct gl_renderbuffer *readRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
467 srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
468 dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
473 srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
474 dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
593 rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
  /external/mesa3d/src/mesa/main/
renderbuffer.c 106 assert(bufferName == BUFFER_DEPTH ||
framebuffer.c 493 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
554 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
556 fb->Attachment[BUFFER_DEPTH].Renderbuffer;
815 if (att[BUFFER_DEPTH].Type == GL_NONE) {
826 if (att[BUFFER_DEPTH].Type == GL_NONE ||
fbobject.c 228 return &fb->Attachment[BUFFER_DEPTH];
287 return &fb->Attachment[BUFFER_DEPTH];
713 att = &fb->Attachment[BUFFER_DEPTH];
    [all...]
readpix.c 61 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
117 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
422 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
466 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
527 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common_context.c 387 depth_rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH);
415 if (radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH))
447 rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH);
451 rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH);
603 &(radeon_get_renderbuffer(drfb, BUFFER_DEPTH)->base.Base));
radeon_screen.c 639 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depthStencilRb->base.Base);
646 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
653 _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
684 rb = radeon_get_renderbuffer(&rfb->base, BUFFER_DEPTH);
radeon_tex_copy.c 68 flip_y = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Type == GL_NONE;

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