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Searched
refs:BUFFER_DEPTH
(Results
1 - 25
of
54
) sorted by null
1
2
3
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_span.c
56
if (fb->Attachment[
BUFFER_DEPTH
].Renderbuffer)
57
renderbuffer_map_unmap(ctx, fb->Attachment[
BUFFER_DEPTH
].Renderbuffer, map);
nv04_state_fb.c
78
if (fb->Attachment[
BUFFER_DEPTH
].Renderbuffer) {
80
fb->Attachment[
BUFFER_DEPTH
].Renderbuffer)->surface;
nouveau_screen.c
188
_mesa_add_renderbuffer(fb,
BUFFER_DEPTH
, rb);
193
_mesa_add_renderbuffer(fb,
BUFFER_DEPTH
, rb);
197
_mesa_add_renderbuffer(fb,
BUFFER_DEPTH
, rb);
nv20_state_fb.c
106
if (fb->Attachment[
BUFFER_DEPTH
].Renderbuffer) {
108
fb->Attachment[
BUFFER_DEPTH
].Renderbuffer)->surface;
nv10_state_fb.c
132
if (fb->Attachment[
BUFFER_DEPTH
].Renderbuffer) {
134
fb->Attachment[
BUFFER_DEPTH
].Renderbuffer)->surface;
nv10_context.c
64
struct gl_renderbuffer *depthRb = fb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
101
fb->Attachment[
BUFFER_DEPTH
].Renderbuffer)->surface;
151
nfb->base.Attachment[
BUFFER_DEPTH
].Renderbuffer)->surface;
/external/mesa3d/src/mesa/drivers/dri/i915/
intel_clear.c
48
[
BUFFER_DEPTH
] = "depth",
152
const struct intel_region *irb = intel_get_rb_region(fb,
BUFFER_DEPTH
);
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_clear.c
50
[
BUFFER_DEPTH
] = "depth",
97
intel_get_renderbuffer(fb,
BUFFER_DEPTH
);
gen6_depthstencil.c
40
depth_irb = intel_get_renderbuffer(ctx->DrawBuffer,
BUFFER_DEPTH
);
gen7_misc_state.c
39
struct intel_renderbuffer *drb = intel_get_renderbuffer(fb,
BUFFER_DEPTH
);
brw_draw.c
307
depth_irb = intel_get_renderbuffer(ctx->DrawBuffer,
BUFFER_DEPTH
);
339
struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb,
BUFFER_DEPTH
);
/external/mesa3d/src/mesa/state_tracker/
st_cb_blit.c
95
srcDepth = &ctx->ReadBuffer->Attachment[
BUFFER_DEPTH
];
96
dstDepth = &ctx->DrawBuffer->Attachment[
BUFFER_DEPTH
];
269
&readFB->Attachment[
BUFFER_DEPTH
];
271
&drawFB->Attachment[
BUFFER_DEPTH
];
278
st_renderbuffer(readFB->Attachment[
BUFFER_DEPTH
].Renderbuffer);
280
st_renderbuffer(drawFB->Attachment[
BUFFER_DEPTH
].Renderbuffer);
st_manager.c
94
index =
BUFFER_DEPTH
;
129
case
BUFFER_DEPTH
:
296
idx =
BUFFER_DEPTH
;
299
case
BUFFER_DEPTH
:
324
if (idx !=
BUFFER_DEPTH
) {
329
_mesa_add_renderbuffer(&stfb->Base,
BUFFER_DEPTH
, rb);
437
st_framebuffer_add_renderbuffer(stfb,
BUFFER_DEPTH
);
st_atom_framebuffer.c
145
strb = st_renderbuffer(fb->Attachment[
BUFFER_DEPTH
].Renderbuffer);
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel_copy.c
108
draw_irb = intel_renderbuffer(fb->Attachment[
BUFFER_DEPTH
].Renderbuffer);
110
intel_renderbuffer(read_fb->Attachment[
BUFFER_DEPTH
].Renderbuffer);
intel_blit.c
266
bool is_depth_stencil = buf ==
BUFFER_DEPTH
|| buf == BUFFER_STENCIL;
387
if (buf ==
BUFFER_DEPTH
|| buf == BUFFER_STENCIL)
/external/mesa3d/src/mesa/swrast/
s_renderbuffer.c
306
assert(fb->Attachment[
BUFFER_DEPTH
].Renderbuffer == NULL);
325
_mesa_add_renderbuffer(fb,
BUFFER_DEPTH
, rb);
375
assert(fb->Attachment[
BUFFER_DEPTH
].Renderbuffer == NULL);
387
_mesa_add_renderbuffer(fb,
BUFFER_DEPTH
, rb);
651
depthRb = fb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
654
map_attachment(ctx, fb,
BUFFER_DEPTH
);
680
depthRb = fb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
683
unmap_attachment(ctx, fb,
BUFFER_DEPTH
);
s_copypix.c
248
struct gl_renderbuffer *readRb = fb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
467
srcRb = srcFb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
468
dstRb = dstFb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
473
srcRb = srcFb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
474
dstRb = dstFb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
593
rb = fb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
/external/mesa3d/src/mesa/main/
renderbuffer.c
106
assert(bufferName ==
BUFFER_DEPTH
||
framebuffer.c
493
* ctx->DrawBuffer->Attachment[
BUFFER_DEPTH
].Renderbuffer.DepthBits.
554
if (fb->Attachment[
BUFFER_DEPTH
].Renderbuffer) {
556
fb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
815
if (att[
BUFFER_DEPTH
].Type == GL_NONE) {
826
if (att[
BUFFER_DEPTH
].Type == GL_NONE ||
fbobject.c
228
return &fb->Attachment[
BUFFER_DEPTH
];
287
return &fb->Attachment[
BUFFER_DEPTH
];
713
att = &fb->Attachment[
BUFFER_DEPTH
];
[
all
...]
readpix.c
61
struct gl_renderbuffer *rb = fb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
117
struct gl_renderbuffer *rb = fb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
422
struct gl_renderbuffer *rb = fb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
466
struct gl_renderbuffer *depthRb = fb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
527
struct gl_renderbuffer *depthRb = fb->Attachment[
BUFFER_DEPTH
].Renderbuffer;
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common_context.c
387
depth_rb = radeon_get_renderbuffer(&draw->base,
BUFFER_DEPTH
);
415
if (radeon_get_renderbuffer(&draw->base,
BUFFER_DEPTH
))
447
rb = radeon_get_renderbuffer(&draw->base,
BUFFER_DEPTH
);
451
rb = radeon_get_renderbuffer(&draw->base,
BUFFER_DEPTH
);
603
&(radeon_get_renderbuffer(drfb,
BUFFER_DEPTH
)->base.Base));
radeon_screen.c
639
_mesa_add_renderbuffer(&rfb->base,
BUFFER_DEPTH
, &depthStencilRb->base.Base);
646
_mesa_add_renderbuffer(&rfb->base,
BUFFER_DEPTH
, &depth->base.Base);
653
_mesa_add_renderbuffer(&rfb->base,
BUFFER_DEPTH
, &depth->base.Base);
684
rb = radeon_get_renderbuffer(&rfb->base,
BUFFER_DEPTH
);
radeon_tex_copy.c
68
flip_y = ctx->ReadBuffer->Attachment[
BUFFER_DEPTH
].Type == GL_NONE;
Completed in 331 milliseconds
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