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Searched
refs:BackFace
(Results
1 - 7
of
7
) sorted by null
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h
530
depth_stencil_state_desc->
BackFace
.StencilPassOp >= D3D11_STENCIL_OP_COUNT ||
531
depth_stencil_state_desc->
BackFace
.StencilFailOp >= D3D11_STENCIL_OP_COUNT ||
532
depth_stencil_state_desc->
BackFace
.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT)
543
state.stencil[1].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->
BackFace
.StencilPassOp];
544
state.stencil[1].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->
BackFace
.StencilFailOp];
545
state.stencil[1].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->
BackFace
.StencilDepthFailOp];
546
state.stencil[1].func = depth_stencil_state_desc->
BackFace
.StencilFunc - 1;
[
all
...]
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10.idl
371
D3D10_DEPTH_STENCILOP_DESC
BackFace
;
[
all
...]
d3d11.idl
628
D3D11_DEPTH_STENCILOP_DESC
BackFace
;
[
all
...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10.idl
337
D3D10_DEPTH_STENCILOP_DESC
BackFace
;
[
all
...]
d3d11.idl
[
all
...]
d3d10.h
675
D3D10_DEPTH_STENCILOP_DESC
BackFace
;
[
all
...]
d3d11.h
[
all
...]
Completed in 87 milliseconds