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    Searched refs:BumpTarget (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/mesa/main/
texstate.c 95 dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
759 texUnit->BumpTarget = GL_TEXTURE0;
texenv.c 461 texUnit->BumpTarget = iparam0;
647 return texUnit->BumpTarget;
ff_fragment_shader.cpp 479 key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/mesa/swrast/
s_texcombine.c 654 ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0];

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