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    Searched refs:CheckReconnect (Results 1 - 3 of 3) sorted by null

  /frameworks/native/libs/vr/libpdx/
client.cpp 22 Status<void> Client::CheckReconnect() {
87 auto status = CheckReconnect();
100 auto status = CheckReconnect();
144 *ret = client_.CheckReconnect();
168 auto status = client_.CheckReconnect();
189 auto status = client_.CheckReconnect();
210 auto status = client_.CheckReconnect();
228 if (client_.CheckReconnect() && EnsureStateAllocated())
235 if (client_.CheckReconnect() && EnsureStateAllocated())
246 if (client_.CheckReconnect() && EnsureStateAllocated()
    [all...]
client_tests.cpp 371 TEST_F(ClientChannelFactoryTest, CheckReconnect) {
  /frameworks/native/libs/vr/libpdx/private/pdx/
client.h 132 Status<void> CheckReconnect();

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