/external/clang/test/CXX/over/over.built/ |
p25.cpp | 4 enum class Color { Red, Green, Blue }; 7 operator Color(); 11 operator Color(); 14 Color foo(bool cond, ConvertsToColorA ca, ConvertsToColorB cb) {
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/external/clang/test/Index/ |
complete-enums.cpp | 4 enum class Color { 10 void f(Color color) { 11 switch (color) { 12 case Color::Green: { X x; } 13 case Color::Red; 18 // CHECK-CC1: EnumConstantDecl:{ResultType Color}{Text Color::}{TypedText Blue} (7) 19 // CHECK-CC1: EnumConstantDecl:{ResultType Color}{Text Color::}{TypedText Green} (7 [all...] |
complete-enums.c | 4 enum __attribute__((deprecated)) Color { 10 void f(enum Color color) { 11 switch (color) { 17 // CHECK-CC1: EnumConstantDecl:{ResultType enum Color}{TypedText Color_Red} (65) (deprecated) 20 // CHECK-CC2: EnumConstantDecl:{ResultType enum Color}{TypedText Color_Blue} (7) (deprecated) 21 // CHECK-CC2-NEXT: EnumConstantDecl:{ResultType enum Color}{TypedText Color_Green} (7) (deprecated) 22 // CHECK-CC2-NEXT: EnumConstantDecl:{ResultType enum Color}{TypedText Color_Red} (7) (deprecated)
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load-decls.c | 1 enum Color { 12 // CHECK: load-decls.c:1:6: EnumDecl=Color:1:6 (Definition) Extent=[1:1 - 7:2]
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complete-type-factors.m | 3 enum Color { 12 int func1(enum Color); 15 enum Priority test1(enum Priority priority, enum Color color, int integer) { 17 enum Color c = color; 20 void (^block)(enum Color, int); 22 c = color; 26 + (void)method:(enum Color)color priority:(enum Priority)priority [all...] |
/external/eclipse-windowbuilder/propertysheet/src/org/eclipse/wb/draw2d/ |
IColorConstants.java | 14 import org.eclipse.swt.graphics.Color; 18 * A collection of color-related constants. 25 * System color used to paint highlight shadow areas. 27 Color buttonLightest = Utils.getSystemColor(SWT.COLOR_WIDGET_HIGHLIGHT_SHADOW); 29 * System color used to paint background areas. 31 Color button = Utils.getSystemColor(SWT.COLOR_WIDGET_BACKGROUND); 33 * System color used to paint normal shadow areas. 35 Color buttonDarker = Utils.getSystemColor(SWT.COLOR_WIDGET_NORMAL_SHADOW); 37 // * System color used to paint dark shadow areas. 39 // Color buttonDarkest = Utils.getSystemColor(SWT.COLOR_WIDGET_DARK_SHADOW) 87 final Color[] color = new Color[1]; local [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
ColorTest.java | 20 import android.graphics.Color; 32 assertEquals(0xff, Color.alpha(Color.RED)); 33 assertEquals(0xff, Color.alpha(Color.YELLOW)); 38 assertEquals(Color.RED, Color.argb(0xff, 0xff, 0x00, 0x00)); 39 assertEquals(Color.YELLOW, Color.argb(0xff, 0xff, 0xff, 0x00)); 40 assertEquals(Color.RED, Color.argb(1.0f, 1.0f, 0.0f, 0.0f)) [all...] |
LightingColorFilterTest.java | 22 import android.graphics.Color; 49 paint.setColor(Color.MAGENTA); 50 paint.setColorFilter(new LightingColorFilter(Color.WHITE, Color.BLACK)); 52 verifyColor(Color.MAGENTA, bitmap.getPixel(0, 0)); 54 paint.setColor(Color.MAGENTA); 55 paint.setColorFilter(new LightingColorFilter(Color.CYAN, Color.BLACK)); 57 verifyColor(Color.BLUE, bitmap.getPixel(0, 0)); 59 paint.setColor(Color.MAGENTA) [all...] |
LinearGradientTest.java | 25 import android.graphics.Color; 45 int[] color = { Color.BLUE, Color.GREEN, Color.RED }; local 48 lg = new LinearGradient(0, 0, 0, 40, color, position, TileMode.CLAMP); 54 assertTrue(Color.blue(b.getPixel(10, 0)) > Color.blue(b.getPixel(10, 5))); 55 assertTrue(Color.blue(b.getPixel(10, 5)) > Color.blue(b.getPixel(10, 10))) [all...] |
/cts/tests/tests/uirendering/src/android/uirendering/cts/util/ |
CompareUtils.java | 3 import android.graphics.Color; 9 public static boolean verifyPixelWithThreshold(int color, int expectedColor, int threshold) { 10 int diff = Math.abs(Color.red(color) - Color.red(expectedColor)) 11 + Math.abs(Color.green(color) - Color.green(expectedColor)) 12 + Math.abs(Color.blue(color) - Color.blue(expectedColor)) [all...] |
/external/proguard/src/proguard/gui/splash/ |
ConstantColor.java | 32 private final Color value; 39 public ConstantColor(Color value) 47 public Color getColor(long time)
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/external/flatbuffers/tests/MyGame/Example/ |
Color.py | 5 class Color(object):
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Color.java | 5 public final class Color { 6 private Color() { }
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/external/snakeyaml/src/test/java/org/yaml/snakeyaml/immutable/ |
Color.java | 18 public class Color { 21 public Color(String name) { 31 if (obj instanceof Color) { 32 Color color = (Color) obj; local 33 return name.equals(color.name); 46 return "<Color id=" + name + ">";
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/external/universal-tween-engine/java/applets/src/aurelienribon/tweenengine/applets/ |
Theme.java | 4 import java.awt.Color; 16 public static final Color MAIN_BACKGROUND = new Color(0x444444); 17 public static final Color MAIN_FOREGROUND = new Color(0xF0F0F0); 18 public static final Color MAIN_ALT_BACKGROUND = new Color(0x707070); 19 public static final Color MAIN_ALT_FOREGROUND = new Color(0xF0F0F0); 21 public static final Color HEADER_BACKGROUND = new Color(0x707070) [all...] |
/frameworks/base/libs/hwui/utils/ |
Color.h | 26 namespace Color { 27 enum Color { 59 static_assert(Color::White == SK_ColorWHITE, "color format has changed"); 60 static_assert(Color::Black == SK_ColorBLACK, "color format has changed"); 63 static const Color::Color BrightColors[] = { 64 Color::Red_500, 65 Color::Pink_500 [all...] |
/external/swiftshader/src/Renderer/ |
Color.hpp | 24 struct Color 26 Color(); 28 Color(const Color<byte> &c); 29 Color(const Color<short> &c); 30 Color(const Color<float> &c); 32 Color(int c); 33 Color(unsigned short c) [all...] |
/cts/common/device-side/util/src/com/android/compatibility/common/util/ |
ColorUtils.java | 22 import android.graphics.Color; 33 assertEquals(s, Color.red(expected), Color.red(observed), tolerance); 34 assertEquals(s, Color.green(expected), Color.green(observed), tolerance); 35 assertEquals(s, Color.blue(expected), Color.blue(observed), tolerance); 36 assertEquals(s, Color.alpha(expected), Color.alpha(observed), tolerance);
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/external/ImageMagick/Magick++/lib/Magick++/ |
Montage.h | 13 #include "Magick++/Color.h" 28 // Color that thumbnails are composed on 29 void backgroundColor(const Color &backgroundColor_); 30 Color backgroundColor(void) const; 40 // Fill color 41 void fillColor(const Color &fill_); 42 Color fillColor(void) const; 68 // Outline color 69 void strokeColor(const Color &stroke_); 70 Color strokeColor(void) const [all...] |
Color.h | 6 // Color Implementation 16 class MagickPPExport Color; 18 // Compare two Color objects regardless of LHS/RHS 20 (const Magick::Color& left_,const Magick::Color& right_); 22 (const Magick::Color& left_,const Magick::Color& right_); 24 (const Magick::Color& left_,const Magick::Color& right_); 26 (const Magick::Color& left_,const Magick::Color& right_) [all...] |
/external/guava/guava-gwt/test-super/com/google/common/collect/super/com/google/common/collect/ |
EnumMultisetTest.java | 49 private enum Color { 58 Multiset<Color> ms = EnumMultiset.create(Color.class); 59 ms.add(Color.RED); 60 ms.add(Color.YELLOW); 61 ms.add(Color.RED); 62 assertEquals(0, ms.count(Color.BLUE)); 63 assertEquals(1, ms.count(Color.YELLOW)); 64 assertEquals(2, ms.count(Color.RED)); 68 Multiset<Color> ms = EnumMultiset.create [all...] |
/external/clang/test/CodeCompletion/ |
enum-switch-case-qualified.cpp | 5 enum Color { 21 void test(enum N::C::Color color) { 22 switch (color) { 25 // CHECK-CC1: Blue : [#M::N::C::Color#]N::C::Blue 26 // CHECK-CC1-NEXT: Green : [#M::N::C::Color#]N::C::Green 27 // CHECK-CC1-NEXT: Indigo : [#M::N::C::Color#]N::C::Indigo 28 // CHECK-CC1-NEXT: Orange : [#M::N::C::Color#]N::C::Orange 29 // CHECK-CC1-NEXT: Red : [#M::N::C::Color#]N::C::Red 30 // CHECK-CC1-NEXT: Violet : [#M::N::C::Color#]N::C::Viole [all...] |
enum-switch-case.c | 1 enum Color { 11 void test(enum Color color) { 12 switch (color) { 36 // CHECK-CC2: COMPLETION: Blue : [#enum Color#]Blue 38 // CHECK-CC2-NEXT: COMPLETION: color : [#enum Color#]color 39 // CHECK-CC2-NEXT: COMPLETION: Green : [#enum Color#]Green 40 // CHECK-CC2-NEXT: COMPLETION: Indigo : [#enum Color#]Indig [all...] |
enum-switch-case.cpp | 2 enum Color { 13 void test(enum N::Color color) { 14 switch (color) { 23 // CHECK-CC1: Blue : [#N::Color#]N::Blue 24 // CHECK-CC1-NEXT: Green : [#N::Color#]N::Green 25 // CHECK-CC1-NEXT: Indigo : [#N::Color#]N::Indigo 26 // CHECK-CC1-NEXT: Orange : [#N::Color#]N::Orange 27 // CHECK-CC1-NEXT: Violet : [#N::Color#]N::Violet
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macros.c | 1 enum Color { 7 enum Color color; member in struct:Point 12 switch (p->IDENTITY(color)) { 26 // CC1: color
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