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Searched
refs:ColorTextureVertex
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/libs/hwui/
Vertex.h
83
struct
ColorTextureVertex
{
88
static inline void set(
ColorTextureVertex
* vertex, float x, float y,
94
}; // struct
ColorTextureVertex
96
REQUIRE_COMPATIBLE_LAYOUT(
ColorTextureVertex
);
BakedOpDispatcher.cpp
447
std::unique_ptr<
ColorTextureVertex
[]> mesh(new
ColorTextureVertex
[elementCount]);
448
ColorTextureVertex
* vertex = &mesh[0];
478
ColorTextureVertex
::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
479
ColorTextureVertex
::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
480
ColorTextureVertex
::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
482
ColorTextureVertex
::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
483
ColorTextureVertex
::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
484
ColorTextureVertex
::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
[
all
...]
GlopBuilder.h
60
GlopBuilder& setMeshColoredTexturedMesh(
ColorTextureVertex
* vertexData, int elementCount); // TODO: use indexed quads
GlopBuilder.cpp
171
GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(
ColorTextureVertex
* vertexData, int elementCount) {
/frameworks/base/libs/hwui/renderstate/
MeshState.h
45
const GLsizei kColorTextureVertexStride = sizeof(
ColorTextureVertex
);
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