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Searched
refs:CreateWeapon
(Results
1 - 4
of
4
) sorted by null
/external/flatbuffers/samples/
sample_binary.cpp
34
// Use the `
CreateWeapon
` shortcut to create Weapons with all fields set.
35
auto sword =
CreateWeapon
(builder, weapon_one_name, weapon_one_damage);
36
auto axe =
CreateWeapon
(builder, weapon_two_name, weapon_two_damage);
SampleBinary.cs
36
// Use the `
CreateWeapon
()` helper function to create the weapons, since we set every field.
38
weaps[0] = Weapon.
CreateWeapon
(builder, weapon1Name, (short)weapon1Damage);
39
weaps[1] = Weapon.
CreateWeapon
(builder, weapon2Name, (short)weapon2Damage);
SampleBinary.php
39
// Create some weapons for our Monster using the `
createWeapon
()` helper function.
41
$sword = \MyGame\Sample\Weapon::
CreateWeapon
($builder, $weapon_one, 3);
43
$axe = \MyGame\Sample\Weapon::
CreateWeapon
($builder, $weapon_two, 5);
monster_generated.h
404
inline flatbuffers::Offset<Weapon>
CreateWeapon
(
418
return MyGame::Sample::
CreateWeapon
(
424
flatbuffers::Offset<Weapon>
CreateWeapon
(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
459
auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(_o->weapons.size(), [&](size_t i) { return
CreateWeapon
(_fbb, _o->weapons[i].get(), _rehasher); }) : 0;
489
return
CreateWeapon
(_fbb, _o, _rehasher);
492
inline flatbuffers::Offset<Weapon>
CreateWeapon
(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
497
return MyGame::Sample::
CreateWeapon
(
541
return
CreateWeapon
(_fbb, ptr, _rehasher).Union();
Completed in 268 milliseconds