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Searched
refs:DEATH
(Results
1 - 10
of
10
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
CollisionParameters.java
29
public final static int
DEATH
= 2; // Causes instant
death
.
GenericAnimationComponent.java
54
case
DEATH
:
55
mSprite.playAnimation(Animation.
DEATH
);
81
public static final int
DEATH
= 4;
NPCAnimationComponent.java
34
public static final int
DEATH
= 9;
100
case
DEATH
:
101
death
(parentObject);
211
} else if (parentObject.getCurrentAction() == ActionType.
DEATH
) {
212
mCurrentAnimation =
DEATH
;
241
} else if (parentObject.getCurrentAction() == ActionType.
DEATH
) {
242
mCurrentAnimation =
DEATH
;
279
} else if (parentObject.getCurrentAction() == ActionType.
DEATH
) {
280
mCurrentAnimation =
DEATH
;
289
} else if (parentObject.getCurrentAction() == ActionType.
DEATH
) {
365
protected void
death
(GameObject parentObject) {
method in class:NPCAnimationComponent
[
all
...]
TheSourceComponent.java
73
parentObject.setCurrentAction(ActionType.
DEATH
);
74
currentAction = ActionType.
DEATH
;
AnimationComponent.java
39
DEATH
,
281
} else if (currentAction == ActionType.
DEATH
) {
286
// by default, explode when hit with the
DEATH
hit type.
287
boolean explodingDeath = parentObject.lastReceivedHitType == HitType.
DEATH
;
288
// or if touching a
death
tile.
308
mSprite.playAnimation(PlayerAnimations.
DEATH
.ordinal());
GameObject.java
64
DEATH
,
PlayerComponent.java
267
// Watch for hit reactions or
death
interrupting the state machine.
450
if (mTouchingGround && parentObject.getCurrentAction() != ActionType.
DEATH
) {
451
parentObject.setCurrentAction(ActionType.
DEATH
);
458
parentObject.setCurrentAction(ActionType.
DEATH
);
463
if (parentObject.getCurrentAction() == ActionType.
DEATH
&& mTimer > 0.0f) {
NPCComponent.java
124
} else if (parentObject.getCurrentAction() == ActionType.
DEATH
) {
145
parentObject.setCurrentAction(ActionType.
DEATH
);
HitReactionComponent.java
199
case CollisionParameters.HitType.
DEATH
:
GameObjectFactory.java
[
all
...]
Completed in 501 milliseconds