HomeSort by relevance Sort by last modified time
    Searched refs:DirtyStack (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/
DamageAccumulator.h 35 struct DirtyStack;
66 void applyMatrix4Transform(DirtyStack* frame);
67 void applyRenderNodeTransform(DirtyStack* frame);
70 DirtyStack* mHead;
DamageAccumulator.cpp 34 struct DirtyStack {
43 DirtyStack* prev;
44 DirtyStack* next;
48 mHead = mAllocator.create_trivial<DirtyStack>();
49 memset(mHead, 0, sizeof(DirtyStack));
55 static void computeTransformImpl(const DirtyStack* currentFrame, Matrix4* outMatrix) {
81 DirtyStack* nextFrame = mAllocator.create_trivial<DirtyStack>();
104 DirtyStack* dirtyFrame = mHead;
135 void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame)
    [all...]

Completed in 62 milliseconds