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Searched
refs:DirtyStack
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/
DamageAccumulator.h
35
struct
DirtyStack
;
66
void applyMatrix4Transform(
DirtyStack
* frame);
67
void applyRenderNodeTransform(
DirtyStack
* frame);
70
DirtyStack
* mHead;
DamageAccumulator.cpp
34
struct
DirtyStack
{
43
DirtyStack
* prev;
44
DirtyStack
* next;
48
mHead = mAllocator.create_trivial<
DirtyStack
>();
49
memset(mHead, 0, sizeof(
DirtyStack
));
55
static void computeTransformImpl(const
DirtyStack
* currentFrame, Matrix4* outMatrix) {
81
DirtyStack
* nextFrame = mAllocator.create_trivial<
DirtyStack
>();
104
DirtyStack
* dirtyFrame = mHead;
135
void DamageAccumulator::applyMatrix4Transform(
DirtyStack
* frame)
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