/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.cpp | 30 # include <OpenGLES/ES2/gl.h> 45 throw std::runtime_error("Binaries were compiled without ES2 direct loading support");
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
PVRTContext.h | 22 #import <OpenGLES/ES2/gl.h> 23 #import <OpenGLES/ES2/glext.h>
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PVRTgles2Ext.h | 21 #import <OpenGLES/ES2/gl.h> 22 #import <OpenGLES/ES2/glext.h>
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/external/deqp/framework/egl/ |
egluStaticESLibrary.cpp | 40 # include <OpenGLES/ES2/gl.h>
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/external/webrtc/webrtc/modules/video_render/ios/ |
open_gles20.h | 14 #include <OpenGLES/ES2/glext.h>
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/external/skia/experimental/iOSSampleApp/Shared/ |
SkUIView.h | 10 #import <OpenGLES/ES2/gl.h> 11 #import <OpenGLES/ES2/glext.h>
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/external/mesa3d/src/mesa/main/ |
extensions.c | 48 ES2 = 1 << API_OPENGLES2, 163 { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GLL | ES1 | ES2, 1995 }, 179 { "GL_EXT_multi_draw_arrays", o(dummy_true), GLL | ES1 | ES2, 1999 }, 197 { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2, 2004 }, 206 { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 }, 207 { "GL_EXT_texture_format_BGRA8888", o(dummy_true), ES1 | ES2, 2005 }, 208 { "GL_EXT_texture_rg", o(ARB_texture_rg), ES2, 2011 }, 209 { "GL_EXT_read_format_bgra", o(dummy_true), ES1 | ES2, 2009 }, 221 { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2, 2008 }, 224 { "GL_EXT_unpack_subimage", o(dummy_true), ES2, 2011 } [all...] |
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_opengles2.h | 29 #include <OpenGLES/ES2/gl.h> 30 #include <OpenGLES/ES2/glext.h> 38 /* OpenGL ES2 headers for Visual Studio */ [all...] |
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_opengles2.h | 29 #include <OpenGLES/ES2/gl.h> 30 #include <OpenGLES/ES2/glext.h> 38 /* OpenGL ES2 headers for Visual Studio */ [all...] |
/prebuilts/misc/windows/sdl2/include/ |
SDL_opengles2.h | 29 #include <OpenGLES/ES2/gl.h> 30 #include <OpenGLES/ES2/glext.h> 38 /* OpenGL ES2 headers for Visual Studio */ [all...] |
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_opengles2.h | 29 #include <OpenGLES/ES2/gl.h> 30 #include <OpenGLES/ES2/glext.h> 38 /* OpenGL ES2 headers for Visual Studio */ [all...] |