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Searched
refs:ES2_reserved_ES3_keyword
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/src/OpenGL/compiler/
glslang.l
76
static int
ES2_reserved_ES3_keyword
(TParseContext *context, int token);
131
"switch" { return
ES2_reserved_ES3_keyword
(context, SWITCH); }
132
"case" { return
ES2_reserved_ES3_keyword
(context, CASE); }
133
"default" { return
ES2_reserved_ES3_keyword
(context, DEFAULT); }
135
"centroid" { return
ES2_reserved_ES3_keyword
(context, CENTROID); }
136
"flat" { return
ES2_reserved_ES3_keyword
(context, FLAT); }
137
"smooth" { return
ES2_reserved_ES3_keyword
(context, SMOOTH); }
186
"sampler3DRect" { return
ES2_reserved_ES3_keyword
(context, SAMPLER3DRECT); }
196
"sampler2DShadow" { return
ES2_reserved_ES3_keyword
(context, SAMPLER2DSHADOW); }
455
int
ES2_reserved_ES3_keyword
(TParseContext *context, int token
[
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glslang_lex.cpp
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