OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:FIXED_HALF
(Results
1 - 7
of
7
) sorted by null
/system/core/libpixelflinger/tests/gglmul/
gglmul_test.cpp
115
{
FIXED_HALF
,FIXED_ONE,16},
155
{FIXED_MIN,FIXED_MAX,16,
FIXED_HALF
},
158
{
FIXED_HALF
,FIXED_ONE,16,FIXED_ONE},
159
{FIXED_MAX,FIXED_MAX,31,
FIXED_HALF
},
160
{FIXED_ONE,FIXED_MAX,31,
FIXED_HALF
}
198
{FIXED_MIN,FIXED_MAX,16,
FIXED_HALF
},
201
{
FIXED_HALF
,FIXED_ONE,16,FIXED_ONE},
202
{FIXED_MAX,FIXED_MAX,31,
FIXED_HALF
},
203
{FIXED_ONE,FIXED_MAX,31,
FIXED_HALF
}
/external/mesa3d/src/mesa/swrast/
s_triangle.c
147
span.intTex[0] -=
FIXED_HALF
; /* off-by-one error? */ \
148
span.intTex[1] -=
FIXED_HALF
; \
206
span.intTex[0] -=
FIXED_HALF
; /* off-by-one error? */ \
207
span.intTex[1] -=
FIXED_HALF
; \
415
span->intTex[0] -=
FIXED_HALF
;
416
span->intTex[1] -=
FIXED_HALF
;
466
span->intTex[0] -=
FIXED_HALF
;
467
span->intTex[1] -=
FIXED_HALF
;
644
const GLfixed s_fix = FloatToFixed(s_tmp) -
FIXED_HALF
; \
645
const GLfixed t_fix = FloatToFixed(t_tmp) -
FIXED_HALF
; \
[
all
...]
s_tritemp.h
617
+ span.attrStepY[FRAG_ATTRIB_WPOS][2] * adjy) +
FIXED_HALF
;
643
+ span.attrStepY[FRAG_ATTRIB_COL0][0] * adjy) +
FIXED_HALF
;
646
+ span.attrStepY[FRAG_ATTRIB_COL0][1] * adjy) +
FIXED_HALF
;
649
+ span.attrStepY[FRAG_ATTRIB_COL0][2] * adjy) +
FIXED_HALF
;
659
+ span.attrStepY[FRAG_ATTRIB_COL0][3] * adjy) +
FIXED_HALF
;
683
+ span.attrStepY[FRAG_ATTRIB_TEX0][0] * adjy) +
FIXED_HALF
;
689
+ span.attrStepY[FRAG_ATTRIB_TEX0][1] * adjy) +
FIXED_HALF
;
[
all
...]
s_context.h
411
#define
FIXED_HALF
(1 << (FIXED_SHIFT-1))
s_linetemp.h
248
span.z = FloatToFixed(vert0->attrib[FRAG_ATTRIB_WPOS][2]) +
FIXED_HALF
;
/system/core/libpixelflinger/include/private/pixelflinger/
ggl_fixed.h
31
const GGLfixed
FIXED_HALF
= 1L<<(FIXED_BITS-1);
49
return (f +
FIXED_HALF
)>>FIXED_BITS;
68
return gglFloorx(v +
FIXED_HALF
) |
FIXED_HALF
;
[
all
...]
/system/core/libpixelflinger/
scanline.cpp
619
const GGLfixed clamp_min =
FIXED_HALF
;
620
const GGLfixed clamp_max = (size << 16) -
FIXED_HALF
;
729
u = (((tx.shade.is0>>16) + x)<<16) +
FIXED_HALF
;
738
v = (((tx.shade.it0>>16) + y)<<16) +
FIXED_HALF
;
751
u -=
FIXED_HALF
;
752
v -=
FIXED_HALF
;
[
all
...]
Completed in 990 milliseconds