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    Searched refs:GL_ATTACHED_SHADERS (Results 1 - 25 of 215) sorted by null

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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 176 public static final int GL_ATTACHED_SHADERS = 0x8B85;
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
glUtils.cpp 342 case GL_ATTACHED_SHADERS:
  /external/deqp/modules/gles2/functional/
es2fShaderStateQueryTests.cpp     [all...]
  /external/deqp/framework/opengl/
gluStrUtil.inl 126 case GL_ATTACHED_SHADERS: return "GL_ATTACHED_SHADERS";
    [all...]
  /development/ndk/platforms/android-21/include/GLES2/
gl2.h 226 #define GL_ATTACHED_SHADERS 0x8B85
  /development/ndk/platforms/android-9/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /device/generic/goldfish-opengl/system/include/GLES2/
gl2.h 226 #define GL_ATTACHED_SHADERS 0x8B85
  /external/mesa3d/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 176 public static final int GL_ATTACHED_SHADERS = 0x8B85;
    [all...]
  /prebuilts/ndk/r10/platforms/android-12/arch-arm/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-12/arch-mips/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-12/arch-x86/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-13/arch-arm/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-13/arch-mips/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-13/arch-x86/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-14/arch-mips/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-14/arch-x86/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-15/arch-arm/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-15/arch-mips/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-15/arch-x86/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-16/arch-arm/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-16/arch-mips/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85
  /prebuilts/ndk/r10/platforms/android-16/arch-x86/usr/include/GLES2/
gl2.h 272 #define GL_ATTACHED_SHADERS 0x8B85

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