HomeSort by relevance Sort by last modified time
    Searched refs:GL_OUT_OF_MEMORY (Results 1 - 25 of 427) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /frameworks/base/libs/hwui/utils/
GLUtils.cpp 51 case GL_OUT_OF_MEMORY:
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
gl_base_types.h 62 #define GL_OUT_OF_MEMORY 0x0505
  /external/swiftshader/src/OpenGL/libGL/
Buffer.cpp 60 return error(GL_OUT_OF_MEMORY);
Surface.cpp 128 return error(GL_OUT_OF_MEMORY, false);
138 return error(GL_OUT_OF_MEMORY, false);
149 return error(GL_OUT_OF_MEMORY, false);
Query.cpp 57 return error(GL_OUT_OF_MEMORY);
Texture.cpp 251 return error(GL_OUT_OF_MEMORY, false);
384 return error(GL_OUT_OF_MEMORY);
401 return error(GL_OUT_OF_MEMORY);
424 return error(GL_OUT_OF_MEMORY);
436 return error(GL_OUT_OF_MEMORY);
467 return error(GL_OUT_OF_MEMORY);
586 return error(GL_OUT_OF_MEMORY);
763 return error(GL_OUT_OF_MEMORY);
899 return error(GL_OUT_OF_MEMORY);
912 return error(GL_OUT_OF_MEMORY);
    [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Buffer.cpp 61 return error(GL_OUT_OF_MEMORY);
IndexDataManager.cpp 92 return GL_OUT_OF_MEMORY;
129 return GL_OUT_OF_MEMORY;
  /frameworks/base/libs/hwui/debug/
GlesErrorCheckWrapper.cpp 44 case GL_OUT_OF_MEMORY:
46 lastErrorName = "GL_OUT_OF_MEMORY";
  /external/mesa3d/src/glx/
singlepix.c 75 __glXSetError(gc, GL_OUT_OF_MEMORY);
89 __glXSetError(gc, GL_OUT_OF_MEMORY);
164 __glXSetError(gc, GL_OUT_OF_MEMORY);
renderpix.c 89 __glXSetError(gc, GL_OUT_OF_MEMORY);
183 __glXSetError(gc, GL_OUT_OF_MEMORY);
render2.c 94 __glXSetError(gc, GL_OUT_OF_MEMORY);
157 __glXSetError(gc, GL_OUT_OF_MEMORY);
232 __glXSetError(gc, GL_OUT_OF_MEMORY);
308 __glXSetError(gc, GL_OUT_OF_MEMORY);
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_subimage.c 101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
  /external/mesa3d/src/mesa/main/
accum.c 150 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
205 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
273 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
283 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
325 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
375 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
430 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
readpix.c 82 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
142 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
190 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
211 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
341 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
437 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
477 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
485 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels")
    [all...]
texgetimage.c 86 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
112 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
212 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
244 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
264 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
340 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
414 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
518 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
563 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)")
    [all...]
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
utils.cpp 80 case GL_OUT_OF_MEMORY:
81 str = "GL_OUT_OF_MEMORY";
  /external/deqp/framework/opengl/
gluDefs.cpp 80 if (err == GL_OUT_OF_MEMORY)
  /external/swiftshader/src/OpenGL/libGLESv2/
Buffer.cpp 65 return error(GL_OUT_OF_MEMORY);
Query.cpp 61 return error(GL_OUT_OF_MEMORY);
Texture.cpp 487 return error(GL_OUT_OF_MEMORY, false);
651 return error(GL_OUT_OF_MEMORY);
719 return error(GL_OUT_OF_MEMORY);
742 return error(GL_OUT_OF_MEMORY);
755 return error(GL_OUT_OF_MEMORY);
794 return error(GL_OUT_OF_MEMORY);
926 return error(GL_OUT_OF_MEMORY);
1152 return error(GL_OUT_OF_MEMORY);
1293 return error(GL_OUT_OF_MEMORY);
1306 return error(GL_OUT_OF_MEMORY);
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_copypix.c 144 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
291 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
308 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()");
388 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
405 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()");
519 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
546 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
554 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
s_texrender.c 42 _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture");
s_blit.c 225 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
253 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
262 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
270 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
276 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
542 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
548 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
555 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
572 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
591 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer")
    [all...]
s_renderbuffer.c 136 _mesa_error(ctx, GL_OUT_OF_MEMORY,
272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
310 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
380 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer");
419 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
462 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");

Completed in 2245 milliseconds

1 2 3 4 5 6 7 8 91011>>