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Searched
refs:GrVkPipelineState
(Results
1 - 12
of
12
) sorted by null
/external/skia/src/gpu/vk/
GrVkPipelineStateBuilder.h
14
#include "
GrVkPipelineState
.h"
29
* The
GrVkPipelineState
implements what is specified in the GrPipeline and GrPrimitiveProcessor
35
static
GrVkPipelineState
* CreatePipelineState(GrVkGpu*,
40
GrVkPipelineState
::Desc*,
56
GrVkPipelineState
* finalize(const GrStencilSettings&,
59
GrVkPipelineState
::Desc*);
66
GrVkPipelineState
::Desc* desc);
GrVkPipelineStateCache.cpp
13
#include "
GrVkPipelineState
.h"
25
Entry(GrVkGpu* gpu, sk_sp<
GrVkPipelineState
> pipelineState)
36
sk_sp<
GrVkPipelineState
> fPipelineState;
76
sk_sp<
GrVkPipelineState
> GrVkResourceProvider::PipelineStateCache::refPipelineState(
94
GrVkPipelineState
::Desc desc;
95
if (!
GrVkPipelineState
::Desc::Build(&desc, primProc, pipeline, stencil,
114
sk_sp<
GrVkPipelineState
> pipelineState(
GrVkPipelineStateBuilder.cpp
16
GrVkPipelineState
* GrVkPipelineStateBuilder::CreatePipelineState(
22
GrVkPipelineState
::Desc* desc,
66
GrVkPipelineState
::Desc* desc) {
92
GrVkPipelineState
* GrVkPipelineStateBuilder::finalize(const GrStencilSettings& stencil,
95
GrVkPipelineState
::Desc* desc) {
175
return new
GrVkPipelineState
(fGpu,
GrVkPipelineState.cpp
8
#include "
GrVkPipelineState
.h"
28
GrVkPipelineState
::
GrVkPipelineState
(GrVkGpu* gpu,
29
const
GrVkPipelineState
::Desc& desc,
77
GrVkPipelineState
::~
GrVkPipelineState
() {
89
void
GrVkPipelineState
::freeTempResources(const GrVkGpu* gpu) {
106
void
GrVkPipelineState
::freeGPUResources(const GrVkGpu* gpu) {
140
void
GrVkPipelineState
::abandonGPUResources() {
189
void
GrVkPipelineState
::setData(GrVkGpu* gpu
[
all
...]
GrVkPipelineState.h
37
class
GrVkPipelineState
: public SkRefCnt {
41
~
GrVkPipelineState
();
53
// This releases resources that only a given instance of a
GrVkPipelineState
needs to hold onto
54
// and don't need to survive across new uses of the
GrVkPipelineState
.
90
GrVkPipelineState
(GrVkGpu* gpu,
91
const
GrVkPipelineState
::Desc&,
198
//
GrVkPipelineState
since we update the descriptor sets and bind them at separate times;
224
// Processors in the
GrVkPipelineState
GrVkGpuCommandBuffer.h
15
#include "
GrVkPipelineState
.h"
51
sk_sp<
GrVkPipelineState
> prepareDrawState(const GrPipeline&,
100
GrVkPipelineState
* fLastPipelineState;
GrVkResourceProvider.h
15
#include "
GrVkPipelineState
.h"
104
sk_sp<
GrVkPipelineState
> findOrCreateCompatiblePipelineState(const GrPipeline&,
172
sk_sp<
GrVkPipelineState
> refPipelineState(const GrPipeline&,
192
SkLRUCache<const
GrVkPipelineState
::Desc, std::unique_ptr<Entry>, DescHash> fMap;
GrVkGpuCommandBuffer.cpp
452
sk_sp<
GrVkPipelineState
> GrVkGpuCommandBuffer::prepareDrawState(
459
sk_sp<
GrVkPipelineState
> pipelineState =
538
sk_sp<
GrVkPipelineState
> pipelineState = this->prepareDrawState(pipeline,
GrVkCommandBuffer.h
78
GrVkPipelineState
*,
GrVkGpu.h
29
class
GrVkPipelineState
;
GrVkCommandBuffer.cpp
15
#include "
GrVkPipelineState
.h"
174
GrVkPipelineState
* pipelineState,
GrVkResourceProvider.cpp
178
sk_sp<
GrVkPipelineState
> GrVkResourceProvider::findOrCreateCompatiblePipelineState(
Completed in 431 milliseconds