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    Searched refs:ID3D10ShaderResourceView1 (Results 1 - 6 of 6) sorted by null

  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1.idl 125 interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
141 [out] ID3D10ShaderResourceView1 **ppSRView);
d3d10_1.h 27 typedef interface ID3D10ShaderResourceView1 ID3D10ShaderResourceView1;
270 * ID3D10ShaderResourceView1 interface
278 ID3D10ShaderResourceView1 : public ID3D10ShaderResourceView
285 __CRT_UUID_DECL(ID3D10ShaderResourceView1, 0x9b7e4c87, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
293 ID3D10ShaderResourceView1* This,
298 ID3D10ShaderResourceView1* This);
301 ID3D10ShaderResourceView1* This);
305 ID3D10ShaderResourceView1* This,
309 ID3D10ShaderResourceView1* This
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10_1.idl 131 interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
144 [out,optional] ID3D10ShaderResourceView1 **c
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11.cpp 85 COM_INTERFACE(ID3D10ShaderResourceView1, ID3D10ShaderResourceView)
d3d11_objects.h 630 typedef GalliumD3D10View<ID3D10ShaderResourceView1, D3D10_SHADER_RESOURCE_VIEW_DESC1, struct pipe_sampler_view> GalliumD3D10ShaderResourceViewBase;
d3d11_screen.h     [all...]

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