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Searched
refs:ID3D10ShaderResourceView1
(Results
1 - 6
of
6
) sorted by null
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1.idl
125
interface
ID3D10ShaderResourceView1
: ID3D10ShaderResourceView
141
[out]
ID3D10ShaderResourceView1
**ppSRView);
d3d10_1.h
27
typedef interface
ID3D10ShaderResourceView1
ID3D10ShaderResourceView1
;
270
*
ID3D10ShaderResourceView1
interface
278
ID3D10ShaderResourceView1
: public ID3D10ShaderResourceView
285
__CRT_UUID_DECL(
ID3D10ShaderResourceView1
, 0x9b7e4c87, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
293
ID3D10ShaderResourceView1
* This,
298
ID3D10ShaderResourceView1
* This);
301
ID3D10ShaderResourceView1
* This);
305
ID3D10ShaderResourceView1
* This,
309
ID3D10ShaderResourceView1
* This
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10_1.idl
131
interface
ID3D10ShaderResourceView1
: ID3D10ShaderResourceView
144
[out,optional]
ID3D10ShaderResourceView1
**c
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11.cpp
85
COM_INTERFACE(
ID3D10ShaderResourceView1
, ID3D10ShaderResourceView)
d3d11_objects.h
630
typedef GalliumD3D10View<
ID3D10ShaderResourceView1
, D3D10_SHADER_RESOURCE_VIEW_DESC1, struct pipe_sampler_view> GalliumD3D10ShaderResourceViewBase;
d3d11_screen.h
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