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Searched
refs:LOCK_READWRITE
(Results
1 - 11
of
11
) sorted by null
/external/swiftshader/src/D3D9/
Direct3DVolume9.cpp
171
sw::Lock lock = sw::
LOCK_READWRITE
;
Direct3DSurface9.cpp
253
sw::Lock lock = sw::
LOCK_READWRITE
;
Direct3DSwapChain9.cpp
394
return backBuffer[index]->lockInternal(0, 0, 0, sw::
LOCK_READWRITE
, sw::PUBLIC); // FIXME: External