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    Searched refs:MAX_SPEED (Results 1 - 6 of 6) sorted by null

  /cts/tests/openglperf2/jni/reference/scene/flocking/
Boid.h 27 static const constexpr float MAX_SPEED = 2.0f;// Upper limit of boid velocity.
Boid.cpp 75 desired.scale(MAX_SPEED * ((d < 100.0f) ? d / 100.0f : 1));
83 mVelocity.limit(MAX_SPEED);
  /prebuilts/misc/windows/sdl2/test/
testspriteminimal.c 23 #define MAX_SPEED 1
150 velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
151 velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
testnative.c 23 #define MAX_SPEED 1
203 velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
204 velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
testsprite2.c 22 #define MAX_SPEED 1
345 velocities[i].x = SDLTest_RandomIntegerInRange(-MAX_SPEED, MAX_SPEED);
346 velocities[i].y = SDLTest_RandomIntegerInRange(-MAX_SPEED, MAX_SPEED);
  /packages/experimental/DreamTheater/src/com/android/dreamtheater/
BouncyDroid.java 43 static final float MAX_SPEED = 5000f;
288 if (MAX_SPEED > 0) {
289 if (mBody.v.mag() > MAX_SPEED) {
290 mBody.v = mBody.v.norm().mul(MAX_SPEED);

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