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Searched
refs:MulHigh
(Results
1 - 5
of
5
) sorted by null
/external/swiftshader/src/Shader/
SamplerCore.cpp
153
c.x =
MulHigh
(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800));
154
c.y =
MulHigh
(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00));
155
c.z =
MulHigh
(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800));
615
if(hasUnsignedTextureComponent(0)) cc.x =
MulHigh
(As<UShort4>(cc.x), utri); else cc.x =
MulHigh
(cc.x, stri);
616
if(hasUnsignedTextureComponent(1)) cc.y =
MulHigh
(As<UShort4>(cc.y), utri); else cc.y =
MulHigh
(cc.y, stri);
617
if(hasUnsignedTextureComponent(2)) cc.z =
MulHigh
(As<UShort4>(cc.z), utri); else cc.z =
MulHigh
(cc.z, stri);
618
if(hasUnsignedTextureComponent(3)) cc.w =
MulHigh
(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc.w, stri)
[
all
...]
PixelPipeline.cpp
422
current.x =
MulHigh
(current.x, texture.x) << 4;
423
current.y =
MulHigh
(current.y, texture.y) << 4;
424
current.z =
MulHigh
(current.z, texture.z) << 4;
429
current.w =
MulHigh
(current.w, texture.w) << 4;
435
texture.x =
MulHigh
(texture.x, L) << 4;
436
texture.y =
MulHigh
(texture.y, L) << 4;
437
texture.z =
MulHigh
(texture.z, L) << 4;
601
res.x =
MulHigh
(arg1->x, arg2->x) << 4;
602
res.y =
MulHigh
(arg1->y, arg2->y) << 4;
603
res.z =
MulHigh
(arg1->z, arg2->z) << 4
[
all
...]
PixelRoutine.cpp
[
all
...]
/external/swiftshader/src/Reactor/
Nucleus.hpp
[
all
...]
Nucleus.cpp
[
all
...]
Completed in 230 milliseconds