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Searched
refs:NUM_SPRITES
(Results
1 - 3
of
3
) sorted by null
/prebuilts/misc/windows/sdl2/test/
testspriteminimal.c
22
#define
NUM_SPRITES
100
26
static SDL_Rect positions[
NUM_SPRITES
];
27
static SDL_Rect velocities[
NUM_SPRITES
];
99
for (i = 0; i <
NUM_SPRITES
; ++i) {
142
for (i = 0; i <
NUM_SPRITES
; ++i) {
testnative.c
22
#define
NUM_SPRITES
100
100
for (i = 0; i <
NUM_SPRITES
; ++i) {
188
positions = (SDL_Rect *) SDL_malloc(
NUM_SPRITES
* sizeof(SDL_Rect));
189
velocities = (SDL_Rect *) SDL_malloc(
NUM_SPRITES
* sizeof(SDL_Rect));
195
for (i = 0; i <
NUM_SPRITES
; ++i) {
testsprite2.c
21
#define
NUM_SPRITES
100
25
static int
num_sprites
;
variable
195
for (i = 0; i <
num_sprites
; ++i) {
222
for (i = 0; i <
num_sprites
; ++i) {
243
num_sprites
=
NUM_SPRITES
;
286
num_sprites
= SDL_atoi(argv[i]);
294
SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha] [--iterations N] [
num_sprites
] [icon.bmp]\n",
321
positions = (SDL_Rect *) SDL_malloc(
num_sprites
* sizeof(SDL_Rect));
322
velocities = (SDL_Rect *) SDL_malloc(
num_sprites
* sizeof(SDL_Rect))
[
all
...]
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