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    Searched refs:NUM_SPRITES (Results 1 - 3 of 3) sorted by null

  /prebuilts/misc/windows/sdl2/test/
testspriteminimal.c 22 #define NUM_SPRITES 100
26 static SDL_Rect positions[NUM_SPRITES];
27 static SDL_Rect velocities[NUM_SPRITES];
99 for (i = 0; i < NUM_SPRITES; ++i) {
142 for (i = 0; i < NUM_SPRITES; ++i) {
testnative.c 22 #define NUM_SPRITES 100
100 for (i = 0; i < NUM_SPRITES; ++i) {
188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
195 for (i = 0; i < NUM_SPRITES; ++i) {
testsprite2.c 21 #define NUM_SPRITES 100
25 static int num_sprites; variable
195 for (i = 0; i < num_sprites; ++i) {
222 for (i = 0; i < num_sprites; ++i) {
243 num_sprites = NUM_SPRITES;
286 num_sprites = SDL_atoi(argv[i]);
294 SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha] [--iterations N] [num_sprites] [icon.bmp]\n",
321 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
322 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect))
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