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    Searched refs:NextUniqueID (Results 1 - 5 of 5) sorted by null

  /external/llvm/include/llvm/CodeGen/
TargetLoweringObjectFileImpl.h 36 mutable unsigned NextUniqueID = 0;
143 mutable unsigned NextUniqueID = 0;
  /external/swiftshader/third_party/LLVM/lib/MC/
MCContext.cpp 34 NextUniqueID(0),
93 raw_svector_ostream(NewName) << NextUniqueID++;
115 << MAI.getPrivateGlobalPrefix() << "tmp" << NextUniqueID++;
  /external/llvm/lib/CodeGen/
TargetLoweringObjectFileImpl.cpp 249 unsigned Flags, unsigned *NextUniqueID) {
305 UniqueID = *NextUniqueID;
306 (*NextUniqueID)++;
329 EmitUniqueSection, Flags, &NextUniqueID);
343 &NextUniqueID);
    [all...]
  /external/swiftshader/third_party/LLVM/include/llvm/MC/
MCContext.h 69 /// NextUniqueID - The next ID to dole out to an unnamed assembler temporary
71 unsigned NextUniqueID;
  /external/llvm/lib/MC/
MCContext.cpp 184 unsigned &NextUniqueID = NextID[Name];
188 raw_svector_ostream(NewName) << NextUniqueID++;

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