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    Searched refs:PVRTMatrixVec3DotProductF (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTVertex.cpp 467 if(PVRTMatrixVec3DotProductF(*pvNor, *pvNor) == 0)
541 _ASSERT(PVRTMatrixVec3DotProductF(*pvBin, AlignedVector) > 0.0f);
554 _ASSERT(PVRTMatrixVec3DotProductF(*pvNor, *pvNor) > 0.9f);
555 _ASSERT(PVRTMatrixVec3DotProductF(*pvTan, *pvTan) > 0.9f);
556 _ASSERT(PVRTMatrixVec3DotProductF(*pvBin, *pvBin) > 0.9f);
733 if(PVRTMatrixVec3DotProductF(psVtx->pvTan[nCurr], psCmp->pvTan[j]) < fSplitDifference)
735 if(PVRTMatrixVec3DotProductF(psVtx->pvBin[nCurr], psCmp->pvBin[j]) < fSplitDifference)
PVRTMatrix.h 209 #define PVRTMatrixVec3DotProduct PVRTMatrixVec3DotProductF
673 @fn PVRTMatrixVec3DotProductF
680 float PVRTMatrixVec3DotProductF(
PVRTMatrixF.cpp 687 @Function PVRTMatrixVec3DotProductF
694 float PVRTMatrixVec3DotProductF(

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