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    Searched refs:PVRTShaderLoadSourceFromMemory (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTShader.h 33 EPVRTError PVRTShaderLoadSourceFromMemory( const char* pszShaderCode,
PVRTBackground.cpp 134 bResult = (PVRTShaderLoadSourceFromMemory(_BackgroundFragShader_fsh, GL_FRAGMENT_SHADER, &m_pAPI->m_ui32FragShader, pszError) == PVR_SUCCESS) &&
135 (PVRTShaderLoadSourceFromMemory(_BackgroundVertShader_vsh, GL_VERTEX_SHADER, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS);
PVRTShader.cpp 25 @Function PVRTShaderLoadSourceFromMemory
37 EPVRTError PVRTShaderLoadSourceFromMemory( const char* pszShaderCode,
225 return PVRTShaderLoadSourceFromMemory(pShaderData, Type, pObject, pReturnError, aszDefineArray, uiDefArraySize);
PVRTPrint3DAPI.cpp 381 bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DFragShaderLogo_fsh, GL_FRAGMENT_SHADER, &Data.uFragmentShaderLogo, &error) == PVR_SUCCESS);
382 bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DVertShaderLogo_vsh, GL_VERTEX_SHADER, &Data.uVertexShaderLogo, &error) == PVR_SUCCESS);
399 bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DFragShader_fsh, GL_FRAGMENT_SHADER, &Data.uFragmentShaderFont, &error) == PVR_SUCCESS);
400 bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DVertShader_vsh, GL_VERTEX_SHADER, &Data.uVertexShaderFont, &error) == PVR_SUCCESS);
PVRTPFXParserAPI.cpp 303 if (PVRTShaderLoadSourceFromMemory(pszVertexShader, GL_VERTEX_SHADER, &uiVertexShader, &error) != PVR_SUCCESS)
350 if (PVRTShaderLoadSourceFromMemory(pszFragmentShader, GL_FRAGMENT_SHADER, &uiFragShader, &error) != PVR_SUCCESS)

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