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Searched
refs:PVRTShaderLoadSourceFromMemory
(Results
1 - 5
of
5
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTShader.h
33
EPVRTError
PVRTShaderLoadSourceFromMemory
( const char* pszShaderCode,
PVRTBackground.cpp
134
bResult = (
PVRTShaderLoadSourceFromMemory
(_BackgroundFragShader_fsh, GL_FRAGMENT_SHADER, &m_pAPI->m_ui32FragShader, pszError) == PVR_SUCCESS) &&
135
(
PVRTShaderLoadSourceFromMemory
(_BackgroundVertShader_vsh, GL_VERTEX_SHADER, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS);
PVRTShader.cpp
25
@Function
PVRTShaderLoadSourceFromMemory
37
EPVRTError
PVRTShaderLoadSourceFromMemory
( const char* pszShaderCode,
225
return
PVRTShaderLoadSourceFromMemory
(pShaderData, Type, pObject, pReturnError, aszDefineArray, uiDefArraySize);
PVRTPrint3DAPI.cpp
381
bRes &= (
PVRTShaderLoadSourceFromMemory
(_Print3DFragShaderLogo_fsh, GL_FRAGMENT_SHADER, &Data.uFragmentShaderLogo, &error) == PVR_SUCCESS);
382
bRes &= (
PVRTShaderLoadSourceFromMemory
(_Print3DVertShaderLogo_vsh, GL_VERTEX_SHADER, &Data.uVertexShaderLogo, &error) == PVR_SUCCESS);
399
bRes &= (
PVRTShaderLoadSourceFromMemory
(_Print3DFragShader_fsh, GL_FRAGMENT_SHADER, &Data.uFragmentShaderFont, &error) == PVR_SUCCESS);
400
bRes &= (
PVRTShaderLoadSourceFromMemory
(_Print3DVertShader_vsh, GL_VERTEX_SHADER, &Data.uVertexShaderFont, &error) == PVR_SUCCESS);
PVRTPFXParserAPI.cpp
303
if (
PVRTShaderLoadSourceFromMemory
(pszVertexShader, GL_VERTEX_SHADER, &uiVertexShader, &error) != PVR_SUCCESS)
350
if (
PVRTShaderLoadSourceFromMemory
(pszFragmentShader, GL_FRAGMENT_SHADER, &uiFragShader, &error) != PVR_SUCCESS)
Completed in 971 milliseconds