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    Searched refs:Pts (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/src/Renderer/
Vertex.hpp 39 Pts = Fog, // y component
SetupProcessor.cpp 104 state.pointSizeRegister = Pts;
VertexProcessor.cpp 877 state.pointSizeRegister = context->vertexShader ? context->vertexShader->pointSizeRegister : Pts;
987 state.output[Pts].yWrite = true;
1012 state.output[Pts].yWrite = true;
  /external/swiftshader/src/Shader/
VertexShader.cpp 203 output[Pts][1] = Semantic(Shader::USAGE_PSIZE, 0);
204 pointSizeRegister = Pts;
VertexPipeline.cpp 807 o[Pts].y = v[PointSize].x;
811 o[Pts].y = *Pointer<Float4>(data + OFFSET(DrawData,point.pointSize));
826 o[Pts].y = o[Pts].y * Float4(*Pointer<Float>(data + OFFSET(DrawData,viewportHeight))) * A; // FIXME: Unpack
VertexProgram.cpp 406 pDst.x = o[Pts].y;
538 o[Pts].y = d.x;
657 o[Pts].y = v[PointSize].x;
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