/external/deqp/modules/gles31/functional/ |
es31fBooleanStateQueryTests.cpp | 51 case QUERY_FLOAT: return "getfloat"; 123 QUERY_FLOAT
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es31fSampleShadingTests.cpp | 207 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, QUERY_FLOAT); 210 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, QUERY_FLOAT); 213 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, QUERY_FLOAT); 216 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 1.0, QUERY_FLOAT); 219 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 1.0, QUERY_FLOAT); 222 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 1.0, QUERY_FLOAT); 459 stateQueryGroup->addChild(new SampleShadingStateCase (m_context, "sample_shading_get_float", "test SAMPLE_SHADING", QUERY_FLOAT)); 463 stateQueryGroup->addChild(new MinSampleShadingValueCase (m_context, "min_sample_shading_value_get_float", "test MIN_SAMPLE_SHADING_VALUE", QUERY_FLOAT));
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es31fShaderMultisampleInterpolationStateQueryTests.cpp | 169 { QUERY_FLOAT, "get_float", "Test using getFloat" },
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es31fTextureBufferTests.cpp | 618 queryGroup->addChild(new LimitQueryCase (context, "max_texture_buffer_size_getfloat", "Test MAX_TEXTURE_BUFFER_SIZE", GL_MAX_TEXTURE_BUFFER_SIZE, 65536, QUERY_FLOAT)); 622 queryGroup->addChild(new AlignmentQueryCase (context, "texture_buffer_offset_alignment_getfloat", "Test TEXTURE_BUFFER_OFFSET_ALIGNMENT", GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, 256, QUERY_FLOAT)); 627 queryGroup->addChild(new TextureBufferBindingQueryCase(context, "texture_buffer_binding_getfloat", "TEXTURE_BUFFER_BINDING", QUERY_FLOAT)); 632 queryGroup->addChild(new TextureBindingBufferQueryCase(context, "texture_binding_buffer_getfloat", "TEXTURE_BINDING_BUFFER", QUERY_FLOAT));
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es31fAdvancedBlendTests.cpp | 799 stateQueryGroup->addChild(new BlendAdvancedCoherentStateCase(m_context, "blend_advanced_coherent_getfloat", "Test BLEND_ADVANCED_COHERENT_KHR", QUERY_FLOAT)); 804 stateQueryGroup->addChild(new BlendEquationStateCase(m_context, "blend_equation_getfloat", "Test BLEND_EQUATION", s_blendEquations, DE_LENGTH_OF_ARRAY(s_blendEquations), QUERY_FLOAT));
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es31fIntegerStateQueryTests.cpp | 60 case QUERY_FLOAT: return "getfloat"; 777 const QueryType verifiers[] = { QUERY_BOOLEAN, QUERY_INTEGER, QUERY_INTEGER64, QUERY_FLOAT }; [all...] |
es31fPrimitiveBoundingBoxTests.cpp | 188 QUERY_FLOAT = 0, 271 case QUERY_FLOAT: [all...] |
es31fGeometryShaderTests.cpp | [all...] |
es31fTessellationTests.cpp | [all...] |
es31fDebugTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsStateQueryUtil.hpp | 242 QUERY_FLOAT,
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glsStateQueryUtil.cpp | 336 case QUERY_FLOAT: [all...] |
/external/deqp/modules/gles2/functional/ |
es2fIntegerStateQueryTests.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fIntegerStateQueryTests.cpp | [all...] |