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    Searched refs:RunInSeries (Results 1 - 7 of 7) sorted by null

  /external/skia/src/gpu/
GrFragmentProcessor.cpp 191 return GrFragmentProcessor::RunInSeries(fpPipeline, 2);
199 return GrFragmentProcessor::RunInSeries(fpPipeline, 2);
207 return GrFragmentProcessor::RunInSeries(fpPipeline, 2);
264 return GrFragmentProcessor::RunInSeries(fpPipeline, 2);
405 sk_sp<GrFragmentProcessor> GrFragmentProcessor::RunInSeries(sk_sp<GrFragmentProcessor>* series,
GrClipStackClip.cpp 242 *resultFP = GrFragmentProcessor::RunInSeries(fps.begin(), fps.count());
SkGr.cpp 658 shaderFP = GrFragmentProcessor::RunInSeries(fpSeries, 2);
  /external/skia/include/gpu/
GrFragmentProcessor.h 85 static sk_sp<GrFragmentProcessor> RunInSeries(sk_sp<GrFragmentProcessor>*, int cnt);
  /external/skia/src/core/
SkColorFilterShader.cpp 107 return GrFragmentProcessor::RunInSeries(fpSeries, 2);
SkColorFilter.cpp 131 return GrFragmentProcessor::RunInSeries(series, 2);
SkLightingShader.cpp 277 sk_sp<GrFragmentProcessor> innerLightFP = GrFragmentProcessor::RunInSeries(fpPipeline, 2);

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