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Searched
refs:RunInSeries
(Results
1 - 7
of
7
) sorted by null
/external/skia/src/gpu/
GrFragmentProcessor.cpp
191
return GrFragmentProcessor::
RunInSeries
(fpPipeline, 2);
199
return GrFragmentProcessor::
RunInSeries
(fpPipeline, 2);
207
return GrFragmentProcessor::
RunInSeries
(fpPipeline, 2);
264
return GrFragmentProcessor::
RunInSeries
(fpPipeline, 2);
405
sk_sp<GrFragmentProcessor> GrFragmentProcessor::
RunInSeries
(sk_sp<GrFragmentProcessor>* series,
GrClipStackClip.cpp
242
*resultFP = GrFragmentProcessor::
RunInSeries
(fps.begin(), fps.count());
SkGr.cpp
658
shaderFP = GrFragmentProcessor::
RunInSeries
(fpSeries, 2);
/external/skia/include/gpu/
GrFragmentProcessor.h
85
static sk_sp<GrFragmentProcessor>
RunInSeries
(sk_sp<GrFragmentProcessor>*, int cnt);
/external/skia/src/core/
SkColorFilterShader.cpp
107
return GrFragmentProcessor::
RunInSeries
(fpSeries, 2);
SkColorFilter.cpp
131
return GrFragmentProcessor::
RunInSeries
(series, 2);
SkLightingShader.cpp
277
sk_sp<GrFragmentProcessor> innerLightFP = GrFragmentProcessor::
RunInSeries
(fpPipeline, 2);
Completed in 111 milliseconds