/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_test_font.h | 53 int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c ); 65 int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
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SDL_render.h | 121 struct SDL_Renderer; 122 typedef struct SDL_Renderer SDL_Renderer; 174 SDL_Window **window, SDL_Renderer **renderer); 191 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, 204 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); 209 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); 214 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, 220 extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, 240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer [all...] |
SDL_system.h | 56 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
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SDL_test_common.h | 84 SDL_Renderer **renderers;
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/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_test_font.h | 53 int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c ); 65 int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
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SDL_render.h | 121 struct SDL_Renderer; 122 typedef struct SDL_Renderer SDL_Renderer; 174 SDL_Window **window, SDL_Renderer **renderer); 191 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, 204 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); 209 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); 214 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, 220 extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, 240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer [all...] |
SDL_system.h | 56 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
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SDL_test_common.h | 84 SDL_Renderer **renderers;
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/prebuilts/misc/windows/sdl2/include/ |
SDL_test_font.h | 53 int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c ); 65 int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
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SDL_render.h | 121 struct SDL_Renderer; 122 typedef struct SDL_Renderer SDL_Renderer; 174 SDL_Window **window, SDL_Renderer **renderer); 191 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, 204 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); 209 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); 214 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, 220 extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, 240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer [all...] |
SDL_system.h | 56 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
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SDL_test_common.h | 84 SDL_Renderer **renderers;
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/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_test_font.h | 53 int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c ); 65 int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
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SDL_render.h | 121 struct SDL_Renderer; 122 typedef struct SDL_Renderer SDL_Renderer; 174 SDL_Window **window, SDL_Renderer **renderer); 191 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, 204 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); 209 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); 214 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, 220 extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, 240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer [all...] |
SDL_system.h | 56 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
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SDL_test_common.h | 84 SDL_Renderer **renderers;
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/prebuilts/misc/windows/sdl2/test/ |
testrelative.c | 26 DrawRects(SDL_Renderer * renderer) 55 SDL_Renderer *renderer = state->renderers[i]; 86 SDL_Renderer *renderer = state->renderers[i];
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testdrawchessboard.c | 23 DrawChessBoard(SDL_Renderer * renderer) 55 SDL_Renderer *renderer;
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testintersections.c | 34 DrawPoints(SDL_Renderer * renderer) 98 DrawLines(SDL_Renderer * renderer) 148 DrawRects(SDL_Renderer * renderer) 155 DrawRectLineIntersections(SDL_Renderer * renderer) 179 DrawRectRectIntersections(SDL_Renderer * renderer) 259 SDL_Renderer *renderer = state->renderers[i]; 312 SDL_Renderer *renderer = state->renderers[i];
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testdraw2.c | 33 DrawPoints(SDL_Renderer * renderer) 76 DrawLines(SDL_Renderer * renderer) 128 DrawRects(SDL_Renderer * renderer) 236 SDL_Renderer *renderer = state->renderers[i]; 255 SDL_Renderer *renderer = state->renderers[i];
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testspriteminimal.c | 38 LoadSprite(char *file, SDL_Renderer *renderer) 87 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) 125 SDL_Renderer *renderer;
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testdropfile.c | 65 SDL_Renderer *renderer = state->renderers[i];
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testscale.c | 27 SDL_Renderer *renderer; 43 LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
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testautomation.c | 98 SDL_Renderer *renderer = state->renderers[i];
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testime.c | 112 void _Redraw(SDL_Renderer * renderer) { 198 SDL_Renderer *renderer = state->renderers[i]; 270 SDL_Renderer *renderer = state->renderers[i];
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