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    Searched refs:ShaderEvalFunc (Results 1 - 25 of 26) sorted by null

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  /external/deqp/modules/gles3/functional/
es3fShaderSwitchTests.cpp 51 ShaderSwitchCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc);
55 ShaderSwitchCase::ShaderSwitchCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc)
153 type == SWITCHTYPE_DYNAMIC ? evalSwitchDynamic : (ShaderEvalFunc)DE_NULL);
es3fShaderReturnTests.cpp 62 static ShaderEvalFunc getEvalFunc (ReturnMode mode)
71 return (ShaderEvalFunc)DE_NULL;
78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc)
es3fShaderDiscardTests.cpp 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture);
68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture)
160 static ShaderEvalFunc getEvalFunc (DiscardMode mode)
es3fShaderIndexingTests.cpp 106 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType)
122 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType)
138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
438 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType);
582 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
592 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType)
764 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType);
782 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType
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es3fShaderLoopTests.cpp 190 static ShaderEvalFunc getLoopEvalFunc (int numIters)
209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters);
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es3fShaderOperatorTests.cpp 217 // ShaderEvalFunc-type wrappers for the above functions.
442 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_,
468 ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_,
501 ShaderEvalFunc evalFuncScalar
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es3fShaderStructTests.cpp 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
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  /external/deqp/modules/gles2/functional/
es2fShaderReturnTests.cpp 67 static ShaderEvalFunc getEvalFunc (ReturnMode mode)
76 return (ShaderEvalFunc)DE_NULL;
83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0);
92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements)
es2fShaderAlgorithmTests.cpp 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody)
es2fShaderDiscardTests.cpp 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags)
180 static ShaderEvalFunc getEvalFunc (DiscardMode mode)
es2fShaderIndexingTests.cpp 113 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType)
129 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType)
145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource)
359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType);
620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
638 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType)
806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType);
824 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType
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es2fShaderOperatorTests.cpp 174 // ShaderEvalFunc-type wrappers for the above functions.
257 BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, float resultScale_, float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, OperationType type_=FUNCTION, bool isUnaryPrefix_=true)
285 ShaderEvalFunc evalFuncScalar;
286 ShaderEvalFunc evalFuncVec2;
287 ShaderEvalFunc evalFuncVec3;
288 ShaderEvalFunc evalFuncVec4;
293 static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, float resultScale_, float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFu (…)
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es2fShaderLoopTests.cpp 193 static ShaderEvalFunc getLoopEvalFunc (int numIters)
212 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
227 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource)
465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters);
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es2fShaderStructTests.cpp 66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
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es2fShaderMatrixTests.cpp 588 ShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op)
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  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 173 // ShaderEvalFunc.
175 typedef void (*ShaderEvalFunc) (ShaderEvalContext& c);
190 ShaderEvaluator (ShaderEvalFunc evalFunc);
199 ShaderEvalFunc m_evalFunc;
207 ShaderRenderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc);
glsShaderRenderCase.cpp 329 ShaderEvaluator::ShaderEvaluator (ShaderEvalFunc evalFunc)
346 ShaderRenderCase::ShaderRenderCase (TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc)
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderReturnTests.cpp 54 static ShaderEvalFunc getEvalFunc (ReturnMode mode)
63 return (ShaderEvalFunc)DE_NULL;
75 const ShaderEvalFunc evalFunc,
85 const ShaderEvalFunc evalFunc,
vktShaderRenderDiscardTests.cpp 105 const ShaderEvalFunc evalFunc,
122 const ShaderEvalFunc evalFunc,
177 static ShaderEvalFunc getEvalFunc (DiscardMode mode)
vktShaderRenderSwitchTests.cpp 60 ShaderEvalFunc evalFunc,
71 ShaderEvalFunc evalFunc,
170 type == SWITCHTYPE_DYNAMIC ? evalSwitchDynamic : (ShaderEvalFunc)DE_NULL,
vktShaderRenderIndexingTests.cpp 102 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType)
118 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType)
221 const ShaderEvalFunc evalFunc,
237 const ShaderEvalFunc evalFunc,
380 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
496 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType);
651 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
661 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType)
838 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType);
856 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType
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vktShaderRender.hpp 225 typedef void (*ShaderEvalFunc) (ShaderEvalContext& c);
240 ShaderEvaluator (const ShaderEvalFunc evalFunc);
249 const ShaderEvalFunc m_evalFunc;
280 const ShaderEvalFunc evalFunc,
vktShaderRenderOperatorTests.cpp 200 // ShaderEvalFunc-type wrappers for the above functions.
332 ShaderEvalFunc evalFuncScalar_,
333 ShaderEvalFunc evalFuncVec2_,
334 ShaderEvalFunc evalFuncVec3_,
335 ShaderEvalFunc evalFuncVec4_,
369 ShaderEvalFunc evalFuncScalar_,
370 ShaderEvalFunc evalFuncVec2_,
371 ShaderEvalFunc evalFuncVec3_,
372 ShaderEvalFunc evalFuncVec4_,
406 ShaderEvalFunc evalFuncScalar
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vktShaderRenderLoopTests.cpp 240 static ShaderEvalFunc getLoopEvalFunc (int numIters)
263 ShaderEvalFunc evalFunc,
517 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters);
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vktShaderRenderStructTests.cpp 45 ShaderEvalFunc evalFunc,
60 ShaderEvalFunc evalFunc,
74 static de::MovePtr<ShaderStructCase> createStructCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc uniformFunc, const LineStream& shaderSrc)
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