/external/swiftshader/src/Renderer/ |
Blitter.hpp | 78 void clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); 79 void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter); 89 void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, const Blitter::Options& options); 90 bool blitReactor(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, const Blitter::Options& options);
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Surface.hpp | 42 struct SliceRect : public Rect 44 SliceRect() : slice(0) {} 45 SliceRect(const Rect& rect) : Rect(rect), slice(0) {} 46 SliceRect(const Rect& rect, int s) : Rect(rect), slice(s) {} 47 SliceRect(int x0, int y0, int x1, int y1, int s) : Rect(x0, y0, x1, y1), slice(s) {} 294 bool isEntire(const SliceRect& rect) const; 295 SliceRect getRect() const;
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Renderer.hpp | 321 virtual void clear(void* pixel, Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); 322 virtual void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter);
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Blitter.cpp | 34 void Blitter::clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) 38 SliceRect sRect(dRect); 43 void Blitter::blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter) 49 void Blitter::blit(Surface *source, const SliceRect &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options& options) 61 SliceRect sRect = sourceRect; 62 SliceRect dRect = destRect; [all...] |
Renderer.cpp | 193 void Renderer::clear(void *pixel, Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) 198 void Renderer::blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter) [all...] |
Surface.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.hpp | 60 virtual bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, bool filter);
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Device.cpp | 162 sw::SliceRect clearRect = renderTarget->getRect(); 180 sw::SliceRect clearRect = depthBuffer->getRect(); 197 sw::SliceRect clearRect = stencilBuffer->getRect(); 368 bool Device::stretchRect(sw::Surface *source, const sw::SliceRect *sourceRect, sw::Surface *dest, const sw::SliceRect *destRect, bool filter) 381 SliceRect sRect; 382 SliceRect dRect;
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Texture.cpp | 305 sw::SliceRect destRect(xoffset, yoffset, xoffset + (sourceRect.x1 - sourceRect.x0), yoffset + (sourceRect.y1 - sourceRect.y0), 0); 306 sw::SliceRect sourceSliceRect(sourceRect);
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/external/swiftshader/src/OpenGL/libGL/ |
Device.hpp | 71 virtual bool stretchRect(Image *sourceSurface, const sw::SliceRect *sourceRect, Image *destSurface, const sw::SliceRect *destRect, bool filter);
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Device.cpp | 191 sw::SliceRect clearRect = renderTarget->getRect(); 215 sw::SliceRect clearRect = depthStencil->getRect(); 232 sw::SliceRect clearRect = depthStencil->getRect(); 483 bool Device::stretchRect(Image *source, const sw::SliceRect *sourceRect, Image *dest, const sw::SliceRect *destRect, bool filter) 496 SliceRect sRect; 497 SliceRect dRect;
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Texture.cpp | 245 sw::SliceRect destRect(xoffset, yoffset, xoffset + (sourceRect.x1 - sourceRect.x0), yoffset + (sourceRect.y1 - sourceRect.y0), 0); 246 sw::SliceRect sourceSliceRect(sourceRect);
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Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.hpp | 64 virtual bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, bool filter);
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Device.cpp | 192 sw::SliceRect clearRect = renderTarget[i]->getRect(); 216 sw::SliceRect clearRect = depthBuffer->getRect(); 233 sw::SliceRect clearRect = stencilBuffer->getRect(); 497 bool Device::stretchRect(sw::Surface *source, const sw::SliceRect *sourceRect, sw::Surface *dest, const sw::SliceRect *destRect, bool filter) 528 SliceRect sRect; 529 SliceRect dRect;
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Texture.cpp | 478 bool Texture::copy(egl::Image *source, const sw::SliceRect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, GLint zoffset, egl::Image *dest) 482 sw::SliceRect destRect(xoffset, yoffset, xoffset + (sourceRect.x1 - sourceRect.x0), yoffset + (sourceRect.y1 - sourceRect.y0), zoffset); 768 sw::SliceRect sourceRect(x, y, x + width, y + height, 0); 805 sw::SliceRect sourceRect(x, y, x + width, y + height, 0); 1334 sw::SliceRect sourceRect(x, y, x + width, y + height, 0); 1385 sw::SliceRect sourceRect(x, y, x + width, y + height, 0); [all...] |
Context.cpp | [all...] |
Texture.h | 127 bool copy(egl::Image *source, const sw::SliceRect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, GLint zoffset, egl::Image *dest);
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/external/swiftshader/src/D3D9/ |
Direct3DDevice9.cpp | 399 sw::SliceRect clearRect(rects[i].x1, rects[i].y1, rects[i].x2, rects[i].y2, 0); [all...] |