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    Searched refs:SliceRect (Results 1 - 19 of 19) sorted by null

  /external/swiftshader/src/Renderer/
Blitter.hpp 78 void clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
79 void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter);
89 void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, const Blitter::Options& options);
90 bool blitReactor(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, const Blitter::Options& options);
Surface.hpp 42 struct SliceRect : public Rect
44 SliceRect() : slice(0) {}
45 SliceRect(const Rect& rect) : Rect(rect), slice(0) {}
46 SliceRect(const Rect& rect, int s) : Rect(rect), slice(s) {}
47 SliceRect(int x0, int y0, int x1, int y1, int s) : Rect(x0, y0, x1, y1), slice(s) {}
294 bool isEntire(const SliceRect& rect) const;
295 SliceRect getRect() const;
Renderer.hpp 321 virtual void clear(void* pixel, Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
322 virtual void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter);
Blitter.cpp 34 void Blitter::clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
38 SliceRect sRect(dRect);
43 void Blitter::blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter)
49 void Blitter::blit(Surface *source, const SliceRect &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options& options)
61 SliceRect sRect = sourceRect;
62 SliceRect dRect = destRect;
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Renderer.cpp 193 void Renderer::clear(void *pixel, Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
198 void Renderer::blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter)
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Surface.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.hpp 60 virtual bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, bool filter);
Device.cpp 162 sw::SliceRect clearRect = renderTarget->getRect();
180 sw::SliceRect clearRect = depthBuffer->getRect();
197 sw::SliceRect clearRect = stencilBuffer->getRect();
368 bool Device::stretchRect(sw::Surface *source, const sw::SliceRect *sourceRect, sw::Surface *dest, const sw::SliceRect *destRect, bool filter)
381 SliceRect sRect;
382 SliceRect dRect;
Texture.cpp 305 sw::SliceRect destRect(xoffset, yoffset, xoffset + (sourceRect.x1 - sourceRect.x0), yoffset + (sourceRect.y1 - sourceRect.y0), 0);
306 sw::SliceRect sourceSliceRect(sourceRect);
  /external/swiftshader/src/OpenGL/libGL/
Device.hpp 71 virtual bool stretchRect(Image *sourceSurface, const sw::SliceRect *sourceRect, Image *destSurface, const sw::SliceRect *destRect, bool filter);
Device.cpp 191 sw::SliceRect clearRect = renderTarget->getRect();
215 sw::SliceRect clearRect = depthStencil->getRect();
232 sw::SliceRect clearRect = depthStencil->getRect();
483 bool Device::stretchRect(Image *source, const sw::SliceRect *sourceRect, Image *dest, const sw::SliceRect *destRect, bool filter)
496 SliceRect sRect;
497 SliceRect dRect;
Texture.cpp 245 sw::SliceRect destRect(xoffset, yoffset, xoffset + (sourceRect.x1 - sourceRect.x0), yoffset + (sourceRect.y1 - sourceRect.y0), 0);
246 sw::SliceRect sourceSliceRect(sourceRect);
Context.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.hpp 64 virtual bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, bool filter);
Device.cpp 192 sw::SliceRect clearRect = renderTarget[i]->getRect();
216 sw::SliceRect clearRect = depthBuffer->getRect();
233 sw::SliceRect clearRect = stencilBuffer->getRect();
497 bool Device::stretchRect(sw::Surface *source, const sw::SliceRect *sourceRect, sw::Surface *dest, const sw::SliceRect *destRect, bool filter)
528 SliceRect sRect;
529 SliceRect dRect;
Texture.cpp 478 bool Texture::copy(egl::Image *source, const sw::SliceRect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, GLint zoffset, egl::Image *dest)
482 sw::SliceRect destRect(xoffset, yoffset, xoffset + (sourceRect.x1 - sourceRect.x0), yoffset + (sourceRect.y1 - sourceRect.y0), zoffset);
768 sw::SliceRect sourceRect(x, y, x + width, y + height, 0);
805 sw::SliceRect sourceRect(x, y, x + width, y + height, 0);
1334 sw::SliceRect sourceRect(x, y, x + width, y + height, 0);
1385 sw::SliceRect sourceRect(x, y, x + width, y + height, 0);
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Context.cpp     [all...]
Texture.h 127 bool copy(egl::Image *source, const sw::SliceRect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, GLint zoffset, egl::Image *dest);
  /external/swiftshader/src/D3D9/
Direct3DDevice9.cpp 399 sw::SliceRect clearRect(rects[i].x1, rects[i].y1, rects[i].x2, rects[i].y2, 0);
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