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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 54 private final Sphere[] mSpheres;
94 * complexity of sphere used. A sphere will have (numSlices + 1)
111 mSpheres = new Sphere[mNumSpheres];
119 mSpheres[0] = new Sphere(SPHERE_SLICES, 0f, 0f, 0f, RADIUS_SUN,
122 mSpheres[i] = new Sphere(SPHERE_SLICES,
182 // generating VBOs for each sphere is not efficient way for drawing
194 3 * Sphere.FLOAT_SIZE);
401 * Sphere.FLOAT_SIZE, vertices, GLES20.GL_STATIC_DRAW);
416 indices[j].limit() * Sphere.SHORT_SIZE, indices[j]
    [all...]
Sphere.java 26 * Class for generating a sphere model for given input params
30 * Indices store vertex indices for the whole sphere.
31 * Formula for generating sphere is originally coming from source code of
36 public class Sphere {
49 * @param x,y,z the origin of the sphere
50 * @param r the radius of the sphere
52 public Sphere(int nSlices, float x, float y, float z, float r, int numIndexBuffers) {
  /external/v8/benchmarks/
raytrace.js 65 // flog/shape/sphere.js
417 Flog.RayTracer.Shape.Sphere = Class.create();
419 Flog.RayTracer.Shape.Sphere.prototype = {
459 return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
825 var sphere = new Flog.RayTracer.Shape.Sphere(
837 var sphere1 = new Flog.RayTracer.Shape.Sphere(
863 scene.shapes.push(sphere);

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