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Searched
refs:Sphere
(Results
1 - 3
of
3
) sorted by null
/cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java
54
private final
Sphere
[] mSpheres;
94
* complexity of
sphere
used. A
sphere
will have (numSlices + 1)
111
mSpheres = new
Sphere
[mNumSpheres];
119
mSpheres[0] = new
Sphere
(SPHERE_SLICES, 0f, 0f, 0f, RADIUS_SUN,
122
mSpheres[i] = new
Sphere
(SPHERE_SLICES,
182
// generating VBOs for each
sphere
is not efficient way for drawing
194
3 *
Sphere
.FLOAT_SIZE);
401
*
Sphere
.FLOAT_SIZE, vertices, GLES20.GL_STATIC_DRAW);
416
indices[j].limit() *
Sphere
.SHORT_SIZE, indices[j]
[
all
...]
Sphere.java
26
* Class for generating a
sphere
model for given input params
30
* Indices store vertex indices for the whole
sphere
.
31
* Formula for generating
sphere
is originally coming from source code of
36
public class
Sphere
{
49
* @param x,y,z the origin of the
sphere
50
* @param r the radius of the
sphere
52
public
Sphere
(int nSlices, float x, float y, float z, float r, int numIndexBuffers) {
/external/v8/benchmarks/
raytrace.js
65
// flog/shape/
sphere
.js
417
Flog.RayTracer.Shape.
Sphere
= Class.create();
419
Flog.RayTracer.Shape.
Sphere
.prototype = {
459
return '
Sphere
[position=' + this.position + ', radius=' + this.radius + ']';
825
var
sphere
= new Flog.RayTracer.Shape.
Sphere
(
837
var sphere1 = new Flog.RayTracer.Shape.
Sphere
(
863
scene.shapes.push(
sphere
);
Completed in 62 milliseconds