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    Searched refs:TEXTURE_2D_ARRAY (Results 1 - 12 of 12) sorted by null

  /external/swiftshader/src/Renderer/
Sampler.hpp 84 TEXTURE_2D_ARRAY,
86 TEXTURE_LAST = TEXTURE_2D_ARRAY
Sampler.cpp 373 return textureType == TEXTURE_3D || textureType == TEXTURE_2D_ARRAY;
465 if(textureType == TEXTURE_2D_ARRAY || textureType == TEXTURE_2D)
  /external/swiftshader/src/OpenGL/libGLESv2/
ResourceManager.h 41 TEXTURE_2D_ARRAY,
ResourceManager.cpp 307 else if(type == TEXTURE_2D_ARRAY)
Context.cpp 1196 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1198 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler] = getTexture(texture);
    [all...]
Program.cpp     [all...]
  /external/mesa3d/docs/
MESA_texture_array.spec 68 TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in
71 of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target,
326 TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation
    [all...]
  /external/mesa3d/src/gallium/drivers/radeon/MCTargetDesc/
R600MCCodeEmitter.cpp 139 TEXTURE_2D_ARRAY,
451 } else if (textureType == TEXTURE_2D_ARRAY
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp 785 m_tex.activeUnit->texture[TEXTURE_2D_ARRAY] = texture;
923 return m_tex.activeUnit->texture[TEXTURE_2D_ARRAY];
    [all...]
GLClientState.h 476 TEXTURE_2D_ARRAY = 3,
  /external/swiftshader/src/Shader/
SamplerCore.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]

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