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    Searched refs:TE_Active (Results 1 - 4 of 4) sorted by null

  /frameworks/av/media/libeffects/lvm/lib/Bundle/src/
LVM_Private.h 221 LVM_INT16 TE_Active; /* Control flag */
LVM_Process.c 218 if (pInstance->TE_Active == LVM_TRUE)
LVM_Control.c 287 pInstance->TE_Active = LVM_FALSE;
292 pInstance->TE_Active = LVM_TRUE;
295 if(pInstance->TE_Active == LVM_TRUE)
319 pInstance->TE_Active = LVM_FALSE;
    [all...]
LVM_Init.c 587 pInstance->TE_Active = LVM_FALSE;
    [all...]

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