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Searched
refs:TE_Active
(Results
1 - 4
of
4
) sorted by null
/frameworks/av/media/libeffects/lvm/lib/Bundle/src/
LVM_Private.h
221
LVM_INT16
TE_Active
; /* Control flag */
LVM_Process.c
218
if (pInstance->
TE_Active
== LVM_TRUE)
LVM_Control.c
287
pInstance->
TE_Active
= LVM_FALSE;
292
pInstance->
TE_Active
= LVM_TRUE;
295
if(pInstance->
TE_Active
== LVM_TRUE)
319
pInstance->
TE_Active
= LVM_FALSE;
[
all
...]
LVM_Init.c
587
pInstance->
TE_Active
= LVM_FALSE;
[
all
...]
Completed in 223 milliseconds