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Searched
refs:USAGE_TEXCOORD
(Results
1 - 9
of
9
) sorted by null
/external/swiftshader/src/Shader/
VertexShader.cpp
227
if(dst.x) output[T0 + dst.index][0] = Semantic(Shader::
USAGE_TEXCOORD
, dst.index);
228
if(dst.y) output[T0 + dst.index][1] = Semantic(Shader::
USAGE_TEXCOORD
, dst.index);
229
if(dst.z) output[T0 + dst.index][2] = Semantic(Shader::
USAGE_TEXCOORD
, dst.index);
230
if(dst.w) output[T0 + dst.index][3] = Semantic(Shader::
USAGE_TEXCOORD
, dst.index);
PixelShader.cpp
203
semantic[2 + i][0] = Semantic(Shader::
USAGE_TEXCOORD
, i);
204
semantic[2 + i][1] = Semantic(Shader::
USAGE_TEXCOORD
, i);
205
semantic[2 + i][2] = Semantic(Shader::
USAGE_TEXCOORD
, i);
206
semantic[2 + i][3] = Semantic(Shader::
USAGE_TEXCOORD
, i);
Shader.hpp
309
USAGE_TEXCOORD
= 5,
Shader.cpp
270
case
USAGE_TEXCOORD
: instructionString += "_texcoord"; break;
[
all
...]
VertexProgram.cpp
608
case Shader::
USAGE_TEXCOORD
:
[
all
...]
/external/swiftshader/src/Renderer/
SetupProcessor.cpp
149
case Shader::
USAGE_TEXCOORD
: flat = point && !sprite; break;
171
case Shader::
USAGE_TEXCOORD
:
Context.cpp
553
if(vertexShader->output[T0 + coordinate][component].usage == Shader::
USAGE_TEXCOORD
)
PixelProcessor.cpp
1084
case Shader::
USAGE_TEXCOORD
: flat = point && !sprite; break;
/external/swiftshader/src/OpenGL/compiler/
OutputASM.cpp
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all
...]
Completed in 124 milliseconds