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    Searched refs:USAGE_TEXCOORD (Results 1 - 9 of 9) sorted by null

  /external/swiftshader/src/Shader/
VertexShader.cpp 227 if(dst.x) output[T0 + dst.index][0] = Semantic(Shader::USAGE_TEXCOORD, dst.index);
228 if(dst.y) output[T0 + dst.index][1] = Semantic(Shader::USAGE_TEXCOORD, dst.index);
229 if(dst.z) output[T0 + dst.index][2] = Semantic(Shader::USAGE_TEXCOORD, dst.index);
230 if(dst.w) output[T0 + dst.index][3] = Semantic(Shader::USAGE_TEXCOORD, dst.index);
PixelShader.cpp 203 semantic[2 + i][0] = Semantic(Shader::USAGE_TEXCOORD, i);
204 semantic[2 + i][1] = Semantic(Shader::USAGE_TEXCOORD, i);
205 semantic[2 + i][2] = Semantic(Shader::USAGE_TEXCOORD, i);
206 semantic[2 + i][3] = Semantic(Shader::USAGE_TEXCOORD, i);
Shader.hpp 309 USAGE_TEXCOORD = 5,
Shader.cpp 270 case USAGE_TEXCOORD: instructionString += "_texcoord"; break;
    [all...]
VertexProgram.cpp 608 case Shader::USAGE_TEXCOORD:
    [all...]
  /external/swiftshader/src/Renderer/
SetupProcessor.cpp 149 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break;
171 case Shader::USAGE_TEXCOORD:
Context.cpp 553 if(vertexShader->output[T0 + coordinate][component].usage == Shader::USAGE_TEXCOORD)
PixelProcessor.cpp 1084 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break;
  /external/swiftshader/src/OpenGL/compiler/
OutputASM.cpp     [all...]

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