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Searched
refs:VERTEX_ARRAY
(Results
1 - 8
of
8
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTBackground.cpp
23
const int
VERTEX_ARRAY
= 0;
154
// Bind the custom vertex attribute "myVertex" to location
VERTEX_ARRAY
155
glBindAttribLocation(m_pAPI->m_ui32ProgramObject,
VERTEX_ARRAY
, "myVertex");
239
glEnableVertexAttribArray(
VERTEX_ARRAY
);
240
glVertexAttribPointer(
VERTEX_ARRAY
, 2, GL_FLOAT, GL_FALSE, 0, (const void*) 0);
249
glDisableVertexAttribArray(
VERTEX_ARRAY
);
PVRTPrint3DAPI.cpp
42
#define
VERTEX_ARRAY
0
273
glEnableVertexAttribArray(
VERTEX_ARRAY
);
297
glVertexAttribPointer(
VERTEX_ARRAY
, 3, GL_FLOAT, GL_FALSE, sizeof(SPVRTPrint3DAPIVertex), (const void*)&m_pVtxCache[nVtxBase].sx);
313
glDisableVertexAttribArray(
VERTEX_ARRAY
);
390
glBindAttribLocation(Data.uProgramLogo,
VERTEX_ARRAY
, "myVertex");
408
glBindAttribLocation(Data.uProgramFont,
VERTEX_ARRAY
, "myVertex");
621
glEnableVertexAttribArray(
VERTEX_ARRAY
);
624
glVertexAttribPointer(
VERTEX_ARRAY
, 3, GL_FLOAT, GL_FALSE, 0, (const void*)pVertices);
629
glDisableVertexAttribArray(
VERTEX_ARRAY
);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
OGLES2HelloAPI_Windows.cpp
35
#define
VERTEX_ARRAY
0
388
// Bind the custom vertex attribute "myVertex" to location
VERTEX_ARRAY
389
glBindAttribLocation(uiProgramObject,
VERTEX_ARRAY
, "myVertex");
463
Enable the custom vertex attribute at index
VERTEX_ARRAY
.
466
glEnableVertexAttribArray(
VERTEX_ARRAY
);
469
glVertexAttribPointer(
VERTEX_ARRAY
, 3, GL_FLOAT, GL_FALSE, 0, 0);
OGLES2HelloAPI_OSX.mm
31
#define
VERTEX_ARRAY
0
438
// Bind the vertex attribute "myVertex" to location
VERTEX_ARRAY
(0)
439
glBindAttribLocation(shaderProgram,
VERTEX_ARRAY
, "myVertex");
598
glEnableVertexAttribArray(
VERTEX_ARRAY
);
601
glVertexAttribPointer(
VERTEX_ARRAY
, 3, GL_FLOAT, GL_FALSE, 0, 0);
OGLES2HelloAPI_LinuxX11.cpp
40
#define
VERTEX_ARRAY
0
536
// Bind the vertex attribute "myVertex" to location
VERTEX_ARRAY
(0)
537
glBindAttribLocation(shaderProgram,
VERTEX_ARRAY
, "myVertex");
625
glEnableVertexAttribArray(
VERTEX_ARRAY
);
628
glVertexAttribPointer(
VERTEX_ARRAY
, 3, GL_FLOAT, GL_FALSE, 0, 0);
[
all
...]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp
54
const int
VERTEX_ARRAY
= 0;
712
glEnableVertexAttribArray(
VERTEX_ARRAY
);
716
glVertexAttribPointer(
VERTEX_ARRAY
, 4, GL_FLOAT, GL_FALSE, m_ui32VertexStride, 0);
729
glDisableVertexAttribArray(
VERTEX_ARRAY
);
781
glEnableVertexAttribArray(
VERTEX_ARRAY
);
785
glVertexAttribPointer(
VERTEX_ARRAY
, 4, GL_FLOAT, GL_FALSE, m_ui32VertexStride, 0);
805
glDisableVertexAttribArray(
VERTEX_ARRAY
);
835
glEnableVertexAttribArray(
VERTEX_ARRAY
);
840
glVertexAttribPointer(
VERTEX_ARRAY
, 3, GL_FLOAT, GL_FALSE, pMesh->sVertex.nStride, pMesh->sVertex.pData);
848
glDisableVertexAttribArray(
VERTEX_ARRAY
);
[
all
...]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp
26
#define
VERTEX_ARRAY
0
553
glEnableVertexAttribArray(
VERTEX_ARRAY
);
596
glDisableVertexAttribArray(
VERTEX_ARRAY
);
627
glVertexAttribPointer(
VERTEX_ARRAY
, 3, GL_FLOAT, GL_FALSE, pMesh->sVertex.nStride, pMesh->sVertex.pData);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp
37
VERTEX_ARRAY
, NORMAL_ARRAY, TANGENT_ARRAY, BINORMAL_ARRAY, TEXCOORD_ARRAY, BONEWEIGHT_ARRAY, BONEINDEX_ARRAY, eNumAttribs };
783
glVertexAttribPointer(
VERTEX_ARRAY
, 3, GL_FLOAT, GL_FALSE, Mesh.sVertex.nStride, Mesh.sVertex.pData);
Completed in 235 milliseconds