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    Searched refs:VERTS (Results 1 - 5 of 5) sorted by null

  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 121 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4);
125 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
128 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2);
140 for (int i = 0; i < VERTS; i++) {
146 for(int i = 0; i < VERTS; i++) {
157 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,
161 private final static int VERTS = 3;
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
Wedge.java 32 private final static int VERTS = 6;
48 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 6 * 4);
52 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
56 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 8 * 2);
65 float[] verts = { local
74 coords = verts.clone();
76 float[] verts = { local
85 coords = verts.clone();
88 for (int i = 0; i < VERTS; i++) {
94 for (int i = 0; i < VERTS; i++)
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 218 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4);
222 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
226 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2);
238 for (int i = 0; i < VERTS; i++) {
244 for (int i = 0; i < VERTS; i++) {
250 for(int i = 0; i < VERTS; i++) {
264 glDrawElements(GL_TRIANGLE_STRIP, VERTS,
268 private final static int VERTS = 3;
TriangleRenderer.java 186 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4);
190 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
194 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2);
206 for (int i = 0; i < VERTS; i++) {
212 for (int i = 0; i < VERTS; i++) {
218 for(int i = 0; i < VERTS; i++) {
232 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,
236 private final static int VERTS = 3;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 292 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4);
296 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
300 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2);
304 for (int i = 0; i < VERTS; i++) {
310 for (int i = 0; i < VERTS; i++) {
316 for(int i = 0; i < VERTS; i++) {
330 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,
342 private final static int VERTS = 3;

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