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    Searched refs:VertexAttrib (Results 1 - 25 of 54) sorted by null

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  /external/deqp/framework/referencerenderer/
rrVertexAttrib.hpp 109 struct VertexAttrib
118 VertexAttrib (void)
127 VertexAttrib (VertexAttribType type_, int size_, int stride_, int instanceDivisor_, const void* pointer_)
137 explicit VertexAttrib (const tcu::Vector<ScalarType, 4>& generic_)
148 bool isValidVertexAttrib (const VertexAttrib& vertexAttrib);
151 void readVertexAttrib (tcu::Vec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx);
152 void readVertexAttrib (tcu::IVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx)
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rrShaders.hpp 104 virtual void shadeVertices (const VertexAttrib* inputs, VertexPacket* const* packets, const int numPackets) const = 0;
208 void shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const;
215 void VertexShaderLoop<Shader>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const
rrRenderer.hpp 112 DrawCommand (const RenderState& state_, const RenderTarget& renderTarget_, const Program& program_, int numVertexAttribs_, const VertexAttrib* vertexAttribs_, const PrimitiveList& primitives_)
127 const VertexAttrib* const vertexAttribs;
rrVertexAttrib.cpp 461 bool isValidVertexAttrib (const VertexAttrib& vertexAttrib)
464 if (!de::inBounds<int>(vertexAttrib.type, 0, VERTEXATTRIBTYPE_LAST) ||
465 !de::inRange(vertexAttrib.size, 0, 4) ||
466 vertexAttrib.instanceDivisor < 0)
470 if (!vertexAttrib.pointer && vertexAttrib.type != VERTEXATTRIBTYPE_DONT_CARE)
474 if ((vertexAttrib.type == VERTEXATTRIBTYPE_NONPURE_INT_2_10_10_10_REV ||
475 vertexAttrib.type == VERTEXATTRIBTYPE_NONPURE_UINT_2_10_10_10_REV ||
476 vertexAttrib.type == VERTEXATTRIBTYPE_NONPURE_UNORM_2_10_10_10_REV |
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  /external/mesa3d/src/mesa/main/
arrayobj.c 86 for (i = 0; i < Elements(obj->VertexAttrib); i++)
87 _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj, NULL);
219 for (i = 0; i < Elements(obj->VertexAttrib); i++) {
222 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_WEIGHT], 1, GL_FLOAT);
225 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_NORMAL], 3, GL_FLOAT);
228 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_COLOR1], 3, GL_FLOAT);
231 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_FOG], 1, GL_FLOAT);
234 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX], 1, GL_FLOAT);
237 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_EDGEFLAG], 1, GL_BOOL);
241 init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_POINT_SIZE], 1, GL_FLOAT)
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getstring.c 217 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Ptr;
222 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
227 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
232 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
237 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
242 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
247 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
252 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
268 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
varray.c 256 array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
546 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib));
548 if (!arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
551 arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
573 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib));
575 if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
578 arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
601 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
603 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
662 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
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get.c 623 { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
624 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
625 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
626 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
627 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
628 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
629 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
630 { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
631 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA },
632 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA }
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enable.c 63 var = &arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
67 var = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
71 var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
75 var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
79 var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
83 var = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
87 var = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
91 var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
97 var = &arrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
122 ASSERT(VERT_ATTRIB_GENERIC(n) < Elements(arrayObj->VertexAttrib));
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api_arrayelt.c 577 * Array [size][type] of VertexAttrib functions
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api_validate.c 126 if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
149 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
150 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
nvprogram.c 368 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
412 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
456 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
511 *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 63 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
78 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
126 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
148 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
170 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
189 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
es3fDepthTests.cpp 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
91 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
es3fFboTestUtil.cpp 111 void FlatColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
196 void GradientShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
360 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
510 void TextureCubeShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
621 void Texture2DArrayShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
729 void Texture3DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
826 void DepthGradientShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
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  /external/deqp/modules/glshared/
glsRandomShaderProgram.hpp 47 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 410 struct VertexAttrib {
422 VertexAttrib();
424 typedef std::map<ProgramVar, VertexAttrib> VertexAttribMap;
492 bool StoreAttribute(VertexAttrib attrib);
shader_program.cpp 55 // VertexAttrib implementation /////////////////////////////////////////////////
56 ShaderProgram::VertexAttrib::VertexAttrib()
124 const VertexAttrib& attrib = iter->second;
955 VertexAttrib attrib;
981 VertexAttrib attrib;
1021 VertexAttrib attrib;
1038 bool ShaderProgram::StoreAttribute(VertexAttrib attrib) {
1050 const VertexAttrib& attrib = iter->second;
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  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 67 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.hpp 59 virtual void shadeVertices (const rr::VertexAttrib* inputs,
94 virtual void shadeVertices (const rr::VertexAttrib* inputs,
vktPipelineReferenceRenderer.cpp 270 rr::VertexAttrib vertexAttribs[2];
302 rr::VertexAttrib vertexAttribs[2];
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
88 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawInstancedTests.cpp 157 void shadeVertices (const rr::VertexAttrib* inputs,
603 const rr::VertexAttrib vertexAttribs[] =
605 rr::VertexAttrib(rr::VERTEXATTRIBTYPE_FLOAT, 4, sizeof(tcu::Vec4), 0, &vetrices[0]),
606 rr::VertexAttrib(rr::VERTEXATTRIBTYPE_FLOAT, 4, sizeof(tcu::Vec4), 0, &colors[0]),
607 rr::VertexAttrib(rr::VERTEXATTRIBTYPE_FLOAT, 4, sizeof(tcu::Vec4), 1, &m_instancedColor[0])
  /external/mesa3d/src/mesa/vbo/
vbo_exec_array.c 320 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
321 check_array_data(ctx, &arrayObj->VertexAttrib[k], k, j);
329 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
330 unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
370 arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
407 struct gl_client_array *vertexAttrib = ctx->Array.ArrayObj->VertexAttrib;
420 if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
421 inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
450 && vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled
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  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 239 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const = 0;

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