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Searched
refs:VertexShader
(Results
1 - 25
of
53
) sorted by null
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/external/swiftshader/src/Shader/
VertexShader.hpp
23
class
VertexShader
: public Shader
26
explicit
VertexShader
(const
VertexShader
*vs = 0);
27
explicit
VertexShader
(const unsigned long *token);
29
virtual ~
VertexShader
();
VertexShader.cpp
15
#include "
VertexShader
.hpp"
24
VertexShader
::
VertexShader
(const
VertexShader
*vs) : Shader()
55
VertexShader
::
VertexShader
(const unsigned long *token) : Shader()
72
VertexShader
::~
VertexShader
()
76
int
VertexShader
::validate(const unsigned long *const token)
147
bool
VertexShader
::containsTextureSampling() cons
[
all
...]
VertexRoutine.hpp
21
#include "
VertexShader
.hpp"
41
VertexRoutine(const VertexProcessor::State &state, const
VertexShader
*shader);
VertexProgram.hpp
28
class
VertexShader
;
33
VertexProgram(const VertexProcessor::State &state, const
VertexShader
*
vertexShader
);
38
const
VertexShader
*const shader;
/external/swiftshader/src/D3D9/
Direct3DVertexShader9.hpp
20
#include "
VertexShader
.hpp"
45
const sw::
VertexShader
*getVertexShader() const;
54
sw::
VertexShader
vertexShader
;
Direct3DVertexShader9.cpp
22
Direct3DVertexShader9::Direct3DVertexShader9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device),
vertexShader
(shaderToken)
115
const sw::
VertexShader
*Direct3DVertexShader9::getVertexShader() const
117
return &
vertexShader
;
/external/swiftshader/src/OpenGL/libGLESv2/
Shader.h
16
// classes
VertexShader
and FragmentShader. Implements GL shader objects and
92
class
VertexShader
: public Shader
97
VertexShader
(ResourceManager *manager, GLuint handle);
99
~
VertexShader
();
105
virtual sw::
VertexShader
*getVertexShader() const;
111
sw::
VertexShader
*
vertexShader
;
Shader.cpp
16
//
VertexShader
and FragmentShader. Implements GL shader objects and related
370
VertexShader
::
VertexShader
(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
372
vertexShader
= 0;
375
VertexShader
::~
VertexShader
()
377
delete
vertexShader
;
380
GLenum
VertexShader
::getType() const
385
int
VertexShader
::getSemanticIndex(const std::string &attributeName)
401
sw::Shader *
VertexShader
::getShader() cons
[
all
...]
Device.hpp
60
virtual void setVertexShader(sw::
VertexShader
*shader);
84
sw::
VertexShader
*
vertexShader
;
Program.h
24
#include "Shader/
VertexShader
.hpp"
35
class
VertexShader
;
132
sw::
VertexShader
*getVertexShader();
231
bool linkUniformBlocks(const Shader *
vertexShader
, const Shader *fragmentShader);
275
VertexShader
*
vertexShader
;
278
sw::
VertexShader
*vertexBinary;
/external/swiftshader/src/OpenGL/libGL/
Shader.h
16
// classes
VertexShader
and FragmentShader. Implements GL shader objects and
95
class
VertexShader
: public Shader
100
VertexShader
(ResourceManager *manager, GLuint handle);
102
~
VertexShader
();
108
virtual sw::
VertexShader
*getVertexShader() const;
114
sw::
VertexShader
*
vertexShader
;
Shader.cpp
16
//
VertexShader
and FragmentShader. Implements GL shader objects and related
355
VertexShader
::
VertexShader
(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
357
vertexShader
= 0;
360
VertexShader
::~
VertexShader
()
362
delete
vertexShader
;
365
GLenum
VertexShader
::getType()
370
int
VertexShader
::getSemanticIndex(const std::string &attributeName)
386
sw::Shader *
VertexShader
::getShader() cons
[
all
...]
Device.hpp
67
virtual void setVertexShader(sw::
VertexShader
*shader);
88
sw::
VertexShader
*
vertexShader
;
Program.h
24
#include "Shader/
VertexShader
.hpp"
35
class
VertexShader
;
82
sw::
VertexShader
*getVertexShader();
171
VertexShader
*
vertexShader
;
174
sw::
VertexShader
*vertexBinary;
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTShader.h
82
@param[in]
VertexShader
the vertex shader to link
90
const GLuint
VertexShader
,
PVRTPFXParserAPI.cpp
216
const SPVRTPFXParserShader&
VertexShader
= src.GetVertexShader(uiVertIdx);
217
if(ParserEffect.VertexShaderName ==
VertexShader
.Name)
219
if(
VertexShader
.bUseFileName)
221
pszVertexShader =
VertexShader
.pszGLSLcode;
225
if(!
VertexShader
.pszGLSLcode)
229
pszVertexShader = (char *)malloc((strlen(
VertexShader
.pszGLSLcode) + (
VertexShader
.nFirstLineNumber) + 1) * sizeof(char));
231
for(unsigned int n = 0; n <
VertexShader
.nFirstLineNumber; n++)
233
strcat(pszVertexShader,
VertexShader
.pszGLSLcode);
235
pszVertexShader = (char *)malloc(strlen(
VertexShader
.pszGLSLcode) + 1)
[
all
...]
PVRTShader.cpp
231
@Input
VertexShader
the vertex shader to link
240
const GLuint
VertexShader
,
249
glAttachShader(*pProgramObject,
VertexShader
);
/external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp
134
: rr::
VertexShader
(decl.getVertexInputCount(), decl.getVertexOutputCount())
155
this->rr::
VertexShader
::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type;
163
this->rr::
VertexShader
::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type;
164
this->rr::
VertexShader
::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade;
166
this->rr::GeometryShader::m_inputs[ndx] = this->rr::
VertexShader
::m_outputs[ndx];
180
this->rr::
VertexShader
::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type;
181
this->rr::
VertexShader
::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade;
183
this->rr::FragmentShader::m_inputs[ndx] = this->rr::
VertexShader
::m_outputs[ndx];
sglrShaderProgram.hpp
226
class ShaderProgram : private rr::
VertexShader
, private rr::GeometryShader, private rr::FragmentShader
234
inline const rr::
VertexShader
* getVertexShader (void) const { return static_cast<const rr::
VertexShader
*>(this); }
/external/deqp/framework/referencerenderer/
rrShaders.hpp
99
class
VertexShader
102
VertexShader
(size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {}
110
~
VertexShader
(void) {}; // \note Renderer will not delete any objects passed in.
203
class VertexShaderLoop : public
VertexShader
rrRenderer.hpp
64
Program (const
VertexShader
* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL)
65
:
vertexShader
(vertexShader_)
71
const
VertexShader
*
vertexShader
;
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.hpp
45
class ColorVertexShader : public rr::
VertexShader
48
ColorVertexShader (void) : rr::
VertexShader
(2, 2)
80
class TexCoordVertexShader : public rr::
VertexShader
83
TexCoordVertexShader (void) : rr::
VertexShader
(2, 2)
/external/swiftshader/src/Renderer/
Renderer.hpp
33
class
VertexShader
;
360
virtual void setVertexShader(const
VertexShader
*shader);
422
void loadConstants(const
VertexShader
*
vertexShader
);
Context.hpp
29
class
VertexShader
;
480
const
VertexShader
*
vertexShader
;
/external/swiftshader/src/
Android.mk
75
Shader/
VertexShader
.cpp \
Completed in 460 milliseconds
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