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  /external/skia/src/pathops/
SkPathOpsLine.cpp 39 SkDVector ab0 = xy - fPts[0]; local
40 double numer = len.fX * ab0.fX + ab0.fY * len.fY;
69 SkDVector ab0 = xy - fPts[0]; local
70 double numer = len.fX * ab0.fX + ab0.fY * len.fY;
SkDLineIntersection.cpp 50 SkDVector ab0 = a[0] - b[0]; local
51 double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX;
52 double numerB = ab0.fY * aLen.fX - aLen.fY * ab0.fX;