/frameworks/native/opengl/libagl/ |
fp.h | 62 inline GLfloat absf(GLfloat v) CONST; 223 GLfloat absf(GLfloat v) { function in namespace:android::gl
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/toolchain/binutils/binutils-2.25/gas/testsuite/gas/tic4x/ |
allopcodes.S | 23 start: B_CLASS( absf, TEST_C3X ) 24 P_CLASS( absf, stf, TEST_C3X )
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addressing.s | 285 absf R11,R0
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opcodes.s | 408 start: .ifdef TEST_C3X & absf_B: & absf R1, R0 & absf R0 & absf @start, R0 & absf *+AR0(5), R0 & absf 3.5, R0 & .endif 409 .ifdef TEST_C3X & absf_stf_P: & absf *+AR0(1), R0 &|| stf R1, *+AR1(1) & stf R1, *+AR1(1) &|| absf *+AR0(1), R0 & .endif & .ifdef TEST_ENH & absf_stf_P_enh: & absf R0, R0 &|| stf R1, *+AR1(1) & absf R0 &|| stf R1, *+AR1(1) & stf R1, *+AR1(1) &|| absf R0, R0 & stf R1, *+AR1(1) &|| absf R0 & .endif [all...] |
/toolchain/binutils/binutils-2.25/gas/testsuite/gas/pdp11/ |
opcode.d | 181 17c: f182 [ ]*absf fr2 204 1b2: f181 [ ]*absf fr1
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opcode.s | 185 absf ac2
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/external/swiftshader/src/Shader/ |
ShaderCore.cpp | 1140 UInt4 absf = As<UInt4>(floatBits) ^ justsign; local 1141 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); 1145 UInt4 joined = ((((As<UInt4>(Min(As<Float4>(absf & UInt4(mask_round)) * As<Float4>(UInt4(c_magic)), 1147 ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | [all...] |