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    Searched refs:activeSampler (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 150 mState.activeSampler = 0;
773 texture2Denabled[mState.activeSampler] = enable;
778 return texture2Denabled[mState.activeSampler];
783 textureExternalEnabled[mState.activeSampler] = enable;
788 return textureExternalEnabled[mState.activeSampler];
852 mState.activeSampler = active;
1013 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture);
1020 mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler] = getTexture(texture);
1069 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1074 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL))
    [all...]
Context.h 279 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 143 mState.activeSampler = 0;
714 mState.activeSampler = active;
1170 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture);
1177 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture);
1184 mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler] = getTexture(texture);
1191 mState.samplerTexture[TEXTURE_3D][mState.activeSampler] = getTexture(texture);
1198 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler] = getTexture(texture);
    [all...]
Context.h 395 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0
  /external/swiftshader/src/OpenGL/libGL/
Context.cpp 141 mState.activeSampler = 0;
680 mState.activeSampler = active;
945 mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture);
952 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture);
1152 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1156 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, PROXY_TEXTURE_2D));
1165 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
    [all...]
Context.h 488 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0

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