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Searched
refs:activeSampler
(Results
1 - 6
of
6
) sorted by null
/external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp
150
mState.
activeSampler
= 0;
773
texture2Denabled[mState.
activeSampler
] = enable;
778
return texture2Denabled[mState.
activeSampler
];
783
textureExternalEnabled[mState.
activeSampler
] = enable;
788
return textureExternalEnabled[mState.
activeSampler
];
852
mState.
activeSampler
= active;
1013
mState.samplerTexture[TEXTURE_2D][mState.
activeSampler
] = getTexture(texture);
1020
mState.samplerTexture[TEXTURE_EXTERNAL][mState.
activeSampler
] = getTexture(texture);
1069
return static_cast<Texture2D*>(getSamplerTexture(mState.
activeSampler
, TEXTURE_2D));
1074
return static_cast<TextureExternal*>(getSamplerTexture(mState.
activeSampler
, TEXTURE_EXTERNAL))
[
all
...]
Context.h
279
unsigned int
activeSampler
; // Active texture unit selector - GL_TEXTURE0
/external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp
143
mState.
activeSampler
= 0;
714
mState.
activeSampler
= active;
1170
mState.samplerTexture[TEXTURE_2D][mState.
activeSampler
] = getTexture(texture);
1177
mState.samplerTexture[TEXTURE_CUBE][mState.
activeSampler
] = getTexture(texture);
1184
mState.samplerTexture[TEXTURE_EXTERNAL][mState.
activeSampler
] = getTexture(texture);
1191
mState.samplerTexture[TEXTURE_3D][mState.
activeSampler
] = getTexture(texture);
1198
mState.samplerTexture[TEXTURE_2D_ARRAY][mState.
activeSampler
] = getTexture(texture);
[
all
...]
Context.h
395
unsigned int
activeSampler
; // Active texture unit selector - GL_TEXTURE0
/external/swiftshader/src/OpenGL/libGL/
Context.cpp
141
mState.
activeSampler
= 0;
680
mState.
activeSampler
= active;
945
mState.samplerTexture[TEXTURE_2D][mState.
activeSampler
] = getTexture(texture);
952
mState.samplerTexture[TEXTURE_CUBE][mState.
activeSampler
] = getTexture(texture);
1152
return static_cast<Texture2D*>(getSamplerTexture(mState.
activeSampler
, TEXTURE_2D));
1156
return static_cast<Texture2D*>(getSamplerTexture(mState.
activeSampler
, PROXY_TEXTURE_2D));
1165
return static_cast<TextureCubeMap*>(getSamplerTexture(mState.
activeSampler
, TEXTURE_CUBE));
[
all
...]
Context.h
488
unsigned int
activeSampler
; // Active texture unit selector - GL_TEXTURE0
Completed in 6942 milliseconds