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    Searched refs:applyViewPropertyTransforms (Results 1 - 6 of 6) sorted by null

  /frameworks/base/libs/hwui/pipeline/skia/
ReorderBarrierDrawables.cpp 167 caster->getRenderNode()->applyViewPropertyTransforms(hwuiMatrix);
198 caster->getRenderNode()->applyViewPropertyTransforms(zMatrix, true);
RenderNodeDrawable.cpp 49 childNode->applyViewPropertyTransforms(hwuiMatrix);
  /frameworks/base/libs/hwui/
DamageAccumulator.cpp 61 currentFrame->renderNode->applyViewPropertyTransforms(*outMatrix);
RenderNode.h 195 void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
RenderNode.cpp 446 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
546 applyViewPropertyTransforms(localTransformFromProjectionSurface);
FrameBuilder.cpp 449 node.applyViewPropertyTransforms(shadowMatrixXY, false);
450 node.applyViewPropertyTransforms(shadowMatrixZ, true);
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