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Searched
refs:applyViewPropertyTransforms
(Results
1 - 6
of
6
) sorted by null
/frameworks/base/libs/hwui/pipeline/skia/
ReorderBarrierDrawables.cpp
167
caster->getRenderNode()->
applyViewPropertyTransforms
(hwuiMatrix);
198
caster->getRenderNode()->
applyViewPropertyTransforms
(zMatrix, true);
RenderNodeDrawable.cpp
49
childNode->
applyViewPropertyTransforms
(hwuiMatrix);
/frameworks/base/libs/hwui/
DamageAccumulator.cpp
61
currentFrame->renderNode->
applyViewPropertyTransforms
(*outMatrix);
RenderNode.h
195
void
applyViewPropertyTransforms
(mat4& matrix, bool true3dTransform = false) const;
RenderNode.cpp
446
void RenderNode::
applyViewPropertyTransforms
(mat4& matrix, bool true3dTransform) const {
546
applyViewPropertyTransforms
(localTransformFromProjectionSurface);
FrameBuilder.cpp
449
node.
applyViewPropertyTransforms
(shadowMatrixXY, false);
450
node.
applyViewPropertyTransforms
(shadowMatrixZ, true);
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