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    Searched refs:availableLevels (Results 1 - 4 of 4) sorted by null

  /external/deqp/framework/randomshaders/
rsgBinaryOps.cpp 81 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
84 return availableLevels >= 2 ? unusedValueWeight : 0.0f;
86 if (availableLevels < getConservativeValueExprDepth(state, valueRange) + 1)
121 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
129 int numElements = state.getRandom().getInt(1, availableLevels >= 3 ? 4 : 1);
710 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
711 int numElements = state.getRandom().getInt(1, availableLevels >= 3 ? 4 : 1);
rsgStatement.cpp 532 int availableLevels = state.getShaderParameters().maxStatementDepth - state.getStatementDepth();
533 return (availableLevels > 1) ? 1.0f : 0.0f;
rsgBuiltinFunctions.hpp 127 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
129 if (availableLevels < getConservativeValueExprDepth(state, valueRange) + 1)
rsgExpression.cpp     [all...]

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