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Searched
refs:availableLevels
(Results
1 - 4
of
4
) sorted by null
/external/deqp/framework/randomshaders/
rsgBinaryOps.cpp
81
int
availableLevels
= state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
84
return
availableLevels
>= 2 ? unusedValueWeight : 0.0f;
86
if (
availableLevels
< getConservativeValueExprDepth(state, valueRange) + 1)
121
int
availableLevels
= state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
129
int numElements = state.getRandom().getInt(1,
availableLevels
>= 3 ? 4 : 1);
710
int
availableLevels
= state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
711
int numElements = state.getRandom().getInt(1,
availableLevels
>= 3 ? 4 : 1);
rsgStatement.cpp
532
int
availableLevels
= state.getShaderParameters().maxStatementDepth - state.getStatementDepth();
533
return (
availableLevels
> 1) ? 1.0f : 0.0f;
rsgBuiltinFunctions.hpp
127
int
availableLevels
= state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
129
if (
availableLevels
< getConservativeValueExprDepth(state, valueRange) + 1)
rsgExpression.cpp
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