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    Searched refs:bilerp (Results 1 - 3 of 3) sorted by null

  /external/skia/src/utils/
SkPatchUtils.cpp 110 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, function
260 uint8_t a = uint8_t(bilerp(u, v,
265 uint8_t r = uint8_t(bilerp(u, v,
270 uint8_t g = uint8_t(bilerp(u, v,
275 uint8_t b = uint8_t(bilerp(u, v,
285 bilerp(u, v, texCoords[kTopLeft_Corner].x(),
289 bilerp(u, v, texCoords[kTopLeft_Corner].y(),
408 uint8_t a = uint8_t(bilerp(u, v,
413 uint8_t r = uint8_t(bilerp(u, v,
418 uint8_t g = uint8_t(bilerp(u, v
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  /external/skia/src/core/
SkLinearBitmapPipeline_sample.h 488 // BilerpSampler - use a bilerp filter to create runs of destination pixels.
572 // There is some sub-pixel offsets, so bilerp.
694 auto bilerp = [&](const Sk4f& leftPart, const Sk4f& rightPart) { local
701 fNext->blendPixel(bilerp(leftPart, rightPart));
721 return bilerp(leftPart, rightPart);
757 return bilerp(leftPart, rightPart);
823 auto bilerp = [&](const Sk4f& part0, const Sk4f& part1) { local
838 Sk4f px0 = bilerp(overlapPart, part0);
839 Sk4f px1 = bilerp(part0, part1);
840 Sk4f px2 = bilerp(part1, part2)
926 auto bilerp = [&](const Sk4f& leftPart, const Sk4f& rightPart) { local
    [all...]
  /external/skia/src/gpu/effects/
GrTextureDomain.cpp 347 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; local
355 bilerp ? GrSamplerParams::kBilerp_FilterMode

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